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Member Since 30 Sep 2013
Offline Last Active Jun 12 2015 10:58 AM

#5188367 Martin Wilde's Audio Programming Book

Posted by on 21 October 2014 - 01:26 PM

Yes, it's the 2004 book. To be honest, I know very little about audio programming which is why I'm reading up on it. Not even sure how relevant it is since it is 10 years old! But, I'm deep into learn C++ so learning how this book build a basic audio engine with C++ can't hurt. I hope? 

#5188041 Martin Wilde's Audio Programming Book

Posted by on 19 October 2014 - 05:04 PM

Oddly specific shot in the dark here. Just started reading Martin D. Wilde's audio programming for interactive games book. I bought it used, but it did not come with its accompaniment CD.

I'm not sure how ethical this is, but does anybody out there happen to have the CD to this book they could upload to me? Or anyone know how I can contact the author? Again, I paid for the book, but got ripped off from getting the CD. Woe is me!

By the way, the book is great so far for those interested in the topic!

#5175560 Crossing Souls, an A-RPG with an 80s looking style

Posted by on 22 August 2014 - 05:38 PM

Dude, I love this! Very unique and loyal to your distinct style. I also get a the feeling it will tug at one's emotions a bit. Being an 80's kid (and Cali resident) I'm looking forward to this!

#5174764 Need some feedback

Posted by on 19 August 2014 - 10:56 AM

Great tracks! I love the first one -- very beautiful. I like the use of recorded atmospheric sounds as well.


I would have to respectfully disagree with Keith. Minimalism is great! You hear it all of the time in today's music particularly in games and film for good reason. Yes, popular music hooks you into listening to the music, but sometimes that's the last thing you want! That can distract from the actual game and kill the total game immersion. Sometimes music is designed purely to make the listener feel something without actually being noticed. Also, can you make awesome music with only using one repetitive rhythm? Of course, composing is cool like that. Limitations like that are great opportunities for creativity.


Of course, it all depends on what the context calls for. Sometimes you want your music to evolve and change a lot, but sometimes you don't (and everything inbetween!). There are no set rules in my opinion. :)


In any case, enjoyed your tracks! Do your two high energy tracks need to change/evolve more? I think it would work as is, but if you wanted to go that route you could consider changing things other than your rhythmic theme, like: more dynamic variety, using more variety of instrumentation, adding controlled modulation/filters to some synths for added musicality, etc. Plenty of things to manipulate if you still wanted to add more interest. The sky's the limit. 

#5173664 [WIP] Witanlore: Dreamtime

Posted by on 14 August 2014 - 12:37 PM

This looks like a really deep concept and amazing art! I'll be donating for sure.

#5173259 map borders in an open world game

Posted by on 12 August 2014 - 08:54 PM

Challenges are an opportunity for creative solutions sometimes. Seems like you could be creative with it. For example, there's a radiation zone or an endless dry desert. Spend too much time and you pass out and wake up in a hospital or something (just an example). You could combine that with the "boringworld" terrain idea? If your game has a story maybe use that for inspiration?


Or if your out of ideas use the Pac-man technique :)

#5173000 Audio Programming for the Non-programmer

Posted by on 11 August 2014 - 09:12 PM

Valoon, that was explained really well, thanks. From what I understand C# is a bit easier to learn and it is used in Unity -- is that correct? Could I just learn within Unity at least initially?


Also, just a bit confused on the terminology here, but a lot of people tell me scripting is easier and more practical. Is that the same thing as what you described as implementation, Valoon?

#5172533 Planet Centauri - 2D Rpg/Sandbox - private beta available on Steam!

Posted by on 09 August 2014 - 07:56 PM

Love the style and animation for sure. Keep the updates coming!

#5127845 Jetpack Race

Posted by on 31 January 2014 - 04:48 PM

I was going to say Diddy Kong Racing, too. Looks fun! It looks like it has the potential to bring something fresh to a racing game.


Plus, I don't care who you are -- everyone loves jetpacks.