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Shane C

Member Since 02 Oct 2013
Offline Last Active Mar 20 2016 07:16 PM

Posts I've Made

In Topic: Too good to be true?

20 March 2016 - 07:17 PM

Sorry if I was a bit snarky in the OP. It runs the risk of rubbing people the wrong way. I think Tom Sloper summed it up really well when he said, "it's possible, but you have to play your cards right".
Okay, so I am between the skill level of making the next 3D game I envision, which will probably turn out bad due to it being too much for one person like myself, and mastering the RPG Maker program, actually maybe producing a good game with it. My question is, what should I go for?
When I said it takes 3 seconds to make a good story, I was of course being sarcastic, saying "It takes way less time than producing a novel to make a storyline that can compete with your average mobile game." I of course wouldn't take this route. I would want to spend more time with it. Again, I need to stop being so snarky when I try to get points across.

In Topic: How is trump still in the running

20 March 2016 - 06:32 PM

Personally, I don't believe Trump is that great a candidate, but that he lacks competition. I'll probably join this degraded society and vote for him. And yes, I do know what he's like and how he kind of encourages bad things. But I don't see anyone better to vote for.

In Topic: Hardware/Software Rant

20 March 2016 - 06:23 PM

This thread has taken some interesting turns, like they always do....


I do believe it's possible to buy cheap stuff on EBay if you're careful, but... debate away.

In Topic: Losing Motivation

17 March 2016 - 07:41 PM

Sounds like you need to take a break from it all.


I take breaks for several months from game development at a time. It just... becomes too much.... sometimes. No offense to anyone.

In Topic: Game Map/Level Polygon count

16 March 2016 - 04:17 PM

I'm pretty sure I know someone who was able to get 1 million polygons running on a HD 4400 without a lot of passes. Seeing as that you are a single person like him, and not a team with optimizers, and also seem concerned about the poly count, how about aiming for 250-500k or under?
That being said, you should take all the advice given to you in this thread besides mine as well. It's really quite good.