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Shane C

Member Since 02 Oct 2013
Offline Last Active Nov 09 2014 07:13 AM

#5185855 What is game maker?

Posted by Shane C on 08 October 2014 - 03:42 PM

Is construct worth buying? it looks better. I tried game maker and it wasn't very good. Plus the amount of typos they had in their text make me question if they were literate.

Construct 2 is pretty good. Give it a try, you can do a lot with the free version. It has its positives (such as lower cost) and negatives (exporting to Android/iOS is possible but has a higher chance of running into problems) than Game Maker.

#5185784 What is game maker?

Posted by Shane C on 08 October 2014 - 10:38 AM

Is it worth buying the 99 dollar version? Or should I invest in something else?

You can buy it (Game Maker Studio) if you want to, but you will only be getting the PC exporter for that $99. Meaning you still won't be able to export to Android, etc without paying more.

Do try before you buy though - there is a free version.

#5185762 What is game maker?

Posted by Shane C on 08 October 2014 - 09:40 AM

Game Maker is a mainly 2D game creation software using easy drag and drop programming or what most people use when they use it - a still easy scripting language called GML. The program is really quite good. However, whether it is better for production quality games or just prototypes, is debatable.

One more signifant complaint is the pricing, for a 2D software.

#5184843 Are 2D side-scrollers too common?

Posted by Shane C on 03 October 2014 - 03:56 PM

The genre itself isn't the problem. It's just that, much like FPSes, the average delivered game is vanilla and clichéd.

#5183944 Going to school for game design, worth it?

Posted by Shane C on 29 September 2014 - 09:36 PM

I had a dream of going to a specialized school for Game Art. Turned out to be a waste of money. I would have been better off going to a local college. Good luck, but these specialized colleges aren't the magical place they build themselves up to be. Just make sure you can afford it and are going for the right reasons.

#5183038 Idea for 2-D RPG

Posted by Shane C on 25 September 2014 - 08:28 PM

Assuming you don't want the sugar coated answer, I have read and played your idea before... it's like every other game or work of fiction. What differentiates it? I'm sure you will have an immediate answer for me, but really stop and think about this question. Take Final Fantasy VI for instance. It had several pretty good ideas, borrowed a few good elements (arguably from Star Wars or something Star Wars was based on), and had a really good implementation. Now that is a game.

#5182924 Need help with boss ideas

Posted by Shane C on 25 September 2014 - 10:24 AM

Make a beautiful Medusa where getting in her line of sight (looking in her eyes) temporarily turns you to stone. It's also hard to "kill" someone beautiful, which adds to the difficulty.

#5182469 What do I need to become an indie game developer?

Posted by Shane C on 23 September 2014 - 01:33 PM

Your game idea might be possible for one or a few people, but it might be rather big. Taking baby steps can be really annoying as a game developer, I find it annoying. But it will still help you in the long run, because getting knee deep in an unfinished large game can be even worse without much experience. I recommend picking a language and starting with Pong.

Source: I have been making games using programs like Game Maker for many years, and still can't make something that rivals a commercial GameCube game, even with Unity.

#5182447 Where can i buy good 2D Art assets?

Posted by Shane C on 23 September 2014 - 11:52 AM

Look around. There are websites which sell 2D art in packs.

Also, don't be scared of finding someone on Fiverr who may do the art for you at $5/work. It's up to you to decide if $5 a sprite/background is a good deal.

#5180171 How do you come up with ideas?

Posted by Shane C on 13 September 2014 - 10:00 PM

I stopped believing in ideas after awhile. I now believe in implementations. Make one small thing after another and test until you make something fun. 1 good implementation is probably worth 10 good ideas.

#5180166 how to balance my game?

Posted by Shane C on 13 September 2014 - 09:38 PM

You can and can't use the speed power example. It needs more variables and slightly less difference between each variable. Then you pretty much have Sonic Racing Transformed, which seems balanced from what moderate amount I've played.

#5180163 What keeps players...

Posted by Shane C on 13 September 2014 - 09:29 PM

I'm baffled by why you would try to design a game in a genre you don't play, unless a friend who really likes the genre is the driving force behind the project or something...

Part of me agrees with you. The other part of me is reminded that actors sometimes like to play characters pretty grossly different than their personalities. So with that being said, I think what he is doing is okay as well. Just you have to be cautious when it comes to designing a game you don't play.

However, my suggestion to the OP is not to ask here for a text answer but rather play some of those games and experience the real feelings from them himself. Just saying.

#5158530 Advise for a beginner needed

Posted by Shane C on 05 June 2014 - 03:16 PM

I'm not going to go so far as to say he shouldn't make a FPS, but I would only make one if:


1. You are using the Unreal Engine 4 or even Unity. Not just making everything from scratch.
2. You have a solid grasp of what goes into a game.
3. You have a 3d modeler or know 3d modeling.


Otherwise, take these guys' advice.

#5158525 Just how alright will I be if I were to skip normal-mapping?

Posted by Shane C on 05 June 2014 - 03:01 PM

Thanks guys. You saved me from the mistake of not using normal-mapping!

#5158515 how much happenings and characters should be convincing in games?

Posted by Shane C on 05 June 2014 - 02:42 PM

Horror is all about the fear of the unknown. It's a special case. In most games, you want to know stuff. In horror, some things you shouldn't know, to keep the fear alive.