Jump to content
This is not recommended for shared computers
Sign in anonymously
Don't add me to the active users list
We need your help!
We need 7 developers from Canada and 18 more from Australia to help us complete a research survey.
Support our site by taking a quick sponsored survey and win a chance at a $50 Amazon gift card. Click here to get started!
01 November 2013 - 04:18 PM
thanks very much. I'll look into this
31 October 2013 - 05:16 AM
Thank you very much. There is an alternative using the GlutBitmapCharacter function so I will test to see if this works with my existing code instead.
29 October 2013 - 02:33 AM
Thank you very much for the links. I'll take a closer look at these
28 October 2013 - 05:19 PM
I'll definitely try what you suggested and will come back to you with a response.
Thank you very much indeed
11 October 2013 - 04:28 AM
I've figured this out...
Split the conditional statement into 2 in order to handle with the paddle - wall contact (prevent the paddle flying off) and also modified the maxVelocity value to 500.0f.
This now works for me
Thanks everyone for your help.
GameDev.net™, the GameDev.net logo, and GDNet™ are trademarks of GameDev.net, LLC