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AntiSocialPanda

Member Since 11 Oct 2013
Offline Last Active Nov 21 2014 05:42 AM

Posts I've Made

In Topic: Digital Trading Card Game / MMORPG Project

30 June 2014 - 05:33 PM

I was having nerdgasms just looking at the art! It looks phenomenal! Finally a card game that looks dark and adult and badass and everything else I wanted... and then I saw the characters...

 

I deflated pretty quickly lol. Depending on the gameplay, I'd still throw money at it though.


In Topic: Making A Machinima?

24 December 2013 - 04:35 AM

If anyone could offer more advice that'd be great.


In Topic: Making A Machinima?

21 December 2013 - 08:51 PM

"Machinima/anime/thing" Lol that made me laugh quite a bit. And thanks, you were very helpful.


In Topic: What makes FF games look so good?

22 October 2013 - 04:49 PM

Oh man :(

So, does animating a finished charater take long?

I know it would depend on the movements so just off the top of my head:

 

Combat such as swinging a sword, blocking, and dodging.

Jumping.

Walking and running.

idle pose.

 

I know theres usually a lot more but for now this is all I think I need. (Its a demo)


In Topic: What makes FF games look so good?

21 October 2013 - 09:43 AM

I scoured the internet for a while looking for a good animator and I managed to find someone with a great portfolio named Pablo Hurtado. His estimate for a character with a 10K - 20K tris polycount is about $600. Which is great because i was planning to spend 1k/character.

 

Sculpt = $200

Character Retopo (?) = $150

UV = $40

Baking = $70

Texturing = $100

Total = $560

 

And yes, I would like the character to be comparable to a AAA game. But I'm not really planning to make anything huge. This whole thing is more so to show off mechanics, battle, and other elements. Then hopefully if people liked it I was planning to make a Kickstarter.


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