Jump to content

  • Log In with Google      Sign In   
  • Create Account

Banner advertising on our site currently available from just $5!


1. Learn about the promo. 2. Sign up for GDNet+. 3. Set up your advert!


AntiSocialPanda

Member Since 11 Oct 2013
Offline Last Active Feb 23 2015 08:10 PM

Topics I've Started

Sculpting vs. Modeling

23 February 2015 - 08:01 PM

Hello everyone,

I'm new to 3D Animation and Modeling and I was hoping a more experienced practitioner could help me with some questions I have. I've decided to jump right into learning instead of waiting months until I can start taking my Multimedia classes. I've been testing out various programs, researching, practicing, etc for about a month now, so obviously my knowledge is limited to say the least. What I would like to know is:

1. Is it possible to design characters without modeling?

I've experimented with Maya and found it very intuitive, modeling doesn't seem too complex but its a bit unforgiving. However, I think I could do the exact same thing 100x faster with sculpting.

2. Can sculpted hair be animated?
As I understand it, zbrush is like molding a lump of clay so if I wanted to make hair for a character it would be attached to the sculpture and unmovable? Almost every video I've seen, hair is done in Maya or another program and is animated later. Is there no way to make animateable hair in zbrush?
 
3. Why aren't high poly models/sculptures used for animation?
I've been seeing this a lot on forums and I was puzzled as to why. I guess people make low poly models, then high poly ones, then low poly ones again for animation?


I don't plan to go into making video games or anything, I would just like to learn so that I can make my own videos. So I guess that would make me a hobbyist? I was planning to make characters, environments, etc and animate them in Source Filmmaker to use for my own personal projects but if I can do this better/faster with zbrush as opposed to modeling I would love to. Thank you to anyone that offers their knowledge and wisdom. biggrin2.gif

Can you import character rigs from games?

30 June 2014 - 05:28 PM

I was wondering is it possible to import character rigs from a game and use them? For example, WoW has a lot of character emotes, is it possible to copy/paste those onto a blank model and have it emote accordingly?


Making A Machinima?

21 December 2013 - 05:23 AM

I recently came across a machinima/anime by the name of RWBY and it left me very intrigued.

 

 

So after doing some research into this thing called "Machinima" I am left wanting for information. Designing a web series, movie, or anything of the like in a game engine is fascinating. Before this I'd never heard of such a thing. So if anyone is knowlegable of the subject and can offer some advice and answers to some questions I'd very much appreciate it.

 

First, how is something like this done(from scratch)? Do you design all the characters, animate all the actions, and play it like a regular game while recording?

 

And for a person who wants to make their own Machinima from scratch what advice would you have for them?

 

Please and Thank You happy.png


Voxels and EverQuest Next

12 October 2013 - 06:27 PM

I recently discovered a new MMORPG called EverQuest Next (EQ Next) and I was amazed at what they are doing. The world is completely distructible and its apparently because of these things called voxels. So my question is: What exactly are voxels?

 

From searching the internet i heard they are kind of like minecraft blocks, by stacking them to create an object it allows them to be destroyed. So, are they easy to program? Would it take longer to make an object from voxels than pixels?

 


What makes FF games look so good?

11 October 2013 - 03:46 AM

Sorry if I posted this in the wrong area.

 

So my question is: What makes FF games so visually astounding?

 

Is it the game engine? Is there some secret animation technique that makes in-game graphics 1000% better?

I've been scouring the internet for so long and I havent found an answer.

Well... I guess what I really wanna know is: What factor determines a games graphic quality?

 

So for example -- hypothetically of course -- if I woke up one morning and decided to make a character or game with graphics like this:

 

 

How would I go about programming a game to look like that?

Please and Thank You.


PARTNERS