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FREE SOFTWARE GIVEAWAY

We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.


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AntiSocialPanda

Member Since 11 Oct 2013
Offline Last Active Nov 21 2014 05:42 AM

Topics I've Started

Can you import character rigs from games?

30 June 2014 - 05:28 PM

I was wondering is it possible to import character rigs from a game and use them? For example, WoW has a lot of character emotes, is it possible to copy/paste those onto a blank model and have it emote accordingly?


Making A Machinima?

21 December 2013 - 05:23 AM

I recently came across a machinima/anime by the name of RWBY and it left me very intrigued.

 

 

So after doing some research into this thing called "Machinima" I am left wanting for information. Designing a web series, movie, or anything of the like in a game engine is fascinating. Before this I'd never heard of such a thing. So if anyone is knowlegable of the subject and can offer some advice and answers to some questions I'd very much appreciate it.

 

First, how is something like this done(from scratch)? Do you design all the characters, animate all the actions, and play it like a regular game while recording?

 

And for a person who wants to make their own Machinima from scratch what advice would you have for them?

 

Please and Thank You happy.png


Voxels and EverQuest Next

12 October 2013 - 06:27 PM

I recently discovered a new MMORPG called EverQuest Next (EQ Next) and I was amazed at what they are doing. The world is completely distructible and its apparently because of these things called voxels. So my question is: What exactly are voxels?

 

From searching the internet i heard they are kind of like minecraft blocks, by stacking them to create an object it allows them to be destroyed. So, are they easy to program? Would it take longer to make an object from voxels than pixels?

 


What makes FF games look so good?

11 October 2013 - 03:46 AM

Sorry if I posted this in the wrong area.

 

So my question is: What makes FF games so visually astounding?

 

Is it the game engine? Is there some secret animation technique that makes in-game graphics 1000% better?

I've been scouring the internet for so long and I havent found an answer.

Well... I guess what I really wanna know is: What factor determines a games graphic quality?

 

So for example -- hypothetically of course -- if I woke up one morning and decided to make a character or game with graphics like this:

 

 

How would I go about programming a game to look like that?

Please and Thank You.


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