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Member Since 13 Oct 2013
Offline Last Active Oct 21 2014 09:01 PM

Posts I've Made

In Topic: A online drawing site for multyple clients?

26 July 2014 - 12:16 AM

This site is pretty cool


In Topic: Basic Pong code review request

26 July 2014 - 12:01 AM

... if you had color and things. LOL. 

What i mean by reordering is that the ball would be under the pucks and inf the score was at top left and right, the pucks would be under them. Now that I took a good look at your screen shot I guess these improvements would not have an effect. Anyway maybe for you next project just remember last drawn will be the most visible and first drawn with be less. So, "the first shall be last".



In Topic: Basic Pong code review request

26 July 2014 - 12:00 AM

  1. window.clear();
  2. window.draw(ball);
  3. window.draw(player);
  4. window.draw(enemy);
  5. window.draw(plScoreTxt);
  6. window.draw(enScoreTxt);
  7. window.display();


Good job. game looks sound.

The above reorder of objects might look better.  

In Topic: i want to make a prototype game

25 July 2014 - 11:35 PM

For the game engine it would have to say thw one they use in the game brave frontier.

Don't know what engine this uses. A link would be nice.  If I have to google it then I feel obligated to charge you for services.




I'm with LennyLen on this one.  Just a weird post.

good luck.




In Topic: My struggles need some insight!

25 July 2014 - 11:09 PM

[Disclaimer: I don't have any experience making anything like an RPG game.] either!


I think the player should know where his is at all times. (what map, objects near by, position).

For Maps sectors  in the system to know where the player is, I would register/unregistered the player to that sector as he comes in  that sector or moves out of that sector. This way your collusion code could navigate the system by sector and take a peek at the registered players count and spin off more threads on the collision routine in that sector if the count is higher. 


Just my drunk thoughts.