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Lactose!

Member Since 16 Oct 2013
Online Last Active Today, 02:47 PM

Journal Entries

Lactose!'s Journal > What's up in Lactose land?

Posted 08 September 2014

Just a brief update regarding the on-going radio silence.

Amongst other things, I'm currently in the middle of moving. Once that's done (early this week), I'm a bit unsure about the internet status in the immediate future.

Hopefully project work and updates will return to a normal(ish) schedule soon! :)

Lactose!'s Journal > Animation showcase -- annotations fixed

Posted 24 July 2014

Another YouTube update, showing off some of the new animations and movement improvements we've done.


As you might notice compared to the previous video, we're now using a higher framerate for the animations, giving it a much more fluid look. This is also more representative for how the finished game will end up...


Lactose!'s Journal > First (super early) showing of game

Posted 28 June 2014

So, what's happened since the last journal entry?
With a rough and basic framework in place for drawing and moving some characters around, we continued adding and testing new animations, combat mechanics, etc. Even with time being limited due to our normal work, we (the artist and myself) still made some progress.

After trying out, discarding and keeping...


Lactose!'s Journal > Animated status update! (YouTube update)

Posted 18 May 2014

After some weekends and afternoons busy with other things (i.e. friends and Dark Souls 2), there has been some progress on the project.



While some of the initial gameplay mechanic concepts seem to have been shelved for now, we're seeing quite a lot of interesting paths this could take. We might also revisit th...


Lactose!'s Journal > Test level image

Posted 14 April 2014

Right, let's try a slightly more interesting journal entry than the last one, shall we?
One with something more than just boring text?

http://i.imgur.com/xy4B9RI.jpg

This piece of level test art is mainly for my own use as a testbed for implementing my various mechanics and effects. Obviously, a final product will look way better than this (as this is...


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