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Member Since 16 Oct 2013
Online Last Active Today, 04:48 PM

Posts I've Made

In Topic: ISO quick max distance check

Today, 11:34 AM

_currentPos * deltaTime * Velocity

This means that the further the player is away from origin, the further he is able to move, which is (most likely) very wrong.

I would assume that somewhere in your code you have a max_velocity or similar variable, used to clamp the player's speed. If not, you should have it, just in case.


Using that variable, the maximum distance a player can move in deltaTime is:

max_velocity * deltaTime



Edit: Ninjaed by Nypyren.

In Topic: Adding non ECS features in an ECS engine (tilemap)?

Today, 11:29 AM

I meant to +1 this, but I missed.

Up-voted to cancel it out.

In Topic: Box2d car accelerator doing wrong , car doesn't accelerate Right

Today, 08:42 AM

Since it is accelerating, maybe you just need a higher acceleration value? It might be that the scale in Box2d doesn't match the scale in your game -- e.g. 200 units in Box2D might mean 2 pixels per second in your game.

In Topic: Best engine for developing a 2D roguelike

Yesterday, 04:53 PM

GameMaker has a scripting language (called Game Maker Language, or GML) you can use, which I would guess is more powerful/capable than the drag and drop interface.

I have no experience with it myself, but some quick searches seem to bring up some detailed information on it.


That said, Unity and other 3D engines can be used to make 2D stuff just fine. Unity has recently pushed for better 2D capabilities, which you might want to have a look at as well.

Again, no personal experience using this, so I'd recommend researching and testing some alternatives before comitting to any given solution.

In Topic: Random Number Generation

30 April 2015 - 07:22 AM

samoth made a suggestion for 512-bit encryption.  Why not 1024- or 2048- or 4096-bit?

Because using 512 is already using a nuke to kill a fly trapped in a tiny box.

At some point you're going to have to realize that more firepower won't make the fly any deader.