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Member Since 16 Oct 2013
Offline Last Active Yesterday, 04:54 PM

Posts I've Made

In Topic: Fun PS3 driving/racing games?

Yesterday, 12:30 PM

I quite liked Blur. It's somewhat Mario Kart-esque in terms of gameplay, but with realistic graphics instead of Mario toony.

In Topic: Is it lonely at the top?

14 October 2014 - 10:09 AM

You can test friendship: "Friends will help you move furniture. Real friends will help you move bodies."

I am not a lawyer, but I would advise against killing people to see if you've got real friends to help dispose of the bodies.

In Topic: The Week of awesome II - The judge Thread!

10 October 2014 - 03:57 AM

Thanks to the contributors: Stormynature, Lactose!, Orymus3, 0sok, and anonymous people who made up the rest of the prize money. Sponsoring this kind of thing is pretty darn classy.


In Topic: If you ever used a vector in c++ could you show...

07 October 2014 - 02:53 AM

i had a rigorous background in simpler programming venues that gravitated me towards retaining simple methods.

the reason to use vectors is because they are simpler, eg. if you have two 3d points stored as vectors, you can add them by writing a + b instead of separately adding each dimension. makes code easier to read and write smile.png

That's a different kind of vector.

LAURENT* could be talking about that kind of vector (math related), or he could be talking about the container type std::vector.

That is:

Vector myVector = {0.0f, 15.3f, -27.0f};


std::vector<int> myVector;


Both types of vectors are used constantly.

In Topic: how does it make the game?

01 October 2014 - 02:52 AM