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Member Since 16 Oct 2013
Online Last Active Today, 12:37 PM

Week of Awesome III > Day 7 - Final journal entry

Posted on 16 August 2015 - 03:39 PM

Right, so there wasn't a Day 6 part 2 -- when I was finished for the day I was just too tired to spend time writing a new journal entry.
After some nice and very needed sleep, the final day was upon us.

Today was pretty good. Managed to get all the things done I wanted (new animations, add new level with new mechanic, add sounds, fix a lot of bugs, do s...

Week of Awesome III > Day 6 - Part 1

Posted on 15 August 2015 - 06:40 PM

There might be a part 2 to this later on, not sure how late I'll stay up working on it (it's already 2:30 AM).

So today was fairly good. Managed to clean up a lot of code and issues I had, while allowing new levels to be set up more quickly. As a result, there's now 2.5ish levels in the game. The final level is wanting some new features which I really wa...

Week of Awesome III > Day 5

Posted on 14 August 2015 - 09:03 PM

Making levels for this thing is difficult .

Added some music to the game.
Made the level pieces swappable based on input, instead of being hard coded.
Started adding new animations and fixed a bunch of minor bugs.
Started work on criteria for swapping level areas and for level completion.

Spent hours and hours on designing levels, with nothing really wo...

Week of Awesome III > Day 4 - First playable

Posted on 13 August 2015 - 07:35 PM

So today most level art got an upgrade. I also added ladders and made you able to climb them, and adjusted some camera settings.
I still need to constrain the camera to not display things outside of the level, but that'll be looked at during the weekend -- along with loads of other issues and content adding.

I've uploaded a FIRST PLAYABLE version. It's...

Week of Awesome III > Day 3

Posted on 12 August 2015 - 06:12 PM

I got the first placeholder animation today, which I added. Currently I'm using the same one for both movement and idle, and it's very likely to see some upgrades in the future as we polish the game before submission.
I also worked more on the level swapping mechanics mentioned yesterday, adding some effects to it and actually testing it for the first tim...

Week of Awesome III > Day 2

Posted on 11 August 2015 - 06:30 PM

We discussed some more mechanics and tried to do some scoping. Will probably have to reduce scope slightly later on, but we'll burn that bridge when we get to it.
We're hoping to end up with roughly 3 areas/levels, and some simplistic platforming abilities, for which we outlined the animation requirements.

The major mechanic in our game is going t...

Week of Awesome III > Day 1

Posted on 10 August 2015 - 12:59 PM

I was fairly confident before the competition that if anything were to be made, it would most likely be a 2D platformer, or puzzle-based somehow.
Upon seeing the theme Death is Useful, there were a few ways of thinking about it that immediately sprang to mind.

- The death of others is a positive thing for you. Maybe you drain their energy somehow,...

Week of Awesome III > Preparing for WoA III

Posted on 08 August 2015 - 08:34 AM

So, Week of Awesome iII is starting soon. I didn't have a chance to compete last year, but I'm giving it a go this time.

I'll be working together with a colleague/artist, and we're hoping we'll find the time to submit something cool :)

In terms of preparing, I've downloaded and installed Unity, and I'm currently trying to get my head around how it works...

Lactose!'s Journal > What's up in Lactose land?

Posted on 08 September 2014 - 11:19 AM

Just a brief update regarding the on-going radio silence.

Amongst other things, I'm currently in the middle of moving. Once that's done (early this week), I'm a bit unsure about the internet status in the immediate future.

Hopefully project work and updates will return to a normal(ish) schedule soon! :)

Lactose!'s Journal > Animation showcase -- annotations fixed

Posted on 24 July 2014 - 02:54 PM

Another YouTube update, showing off some of the new animations and movement improvements we've done.

As you might notice compared to the previous video, we're now using a higher framerate for the animations, giving it a much more fluid look. This is also more representative for how the finished game will end up...

Lactose!'s Journal > First (super early) showing of game

Posted on 28 June 2014 - 07:41 PM

So, what's happened since the last journal entry?
With a rough and basic framework in place for drawing and moving some characters around, we continued adding and testing new animations, combat mechanics, etc. Even with time being limited due to our normal work, we (the artist and myself) still made some progress.

After trying out, discarding and keeping...

Lactose!'s Journal > Animated status update! (YouTube update)

Posted on 18 May 2014 - 12:45 PM

After some weekends and afternoons busy with other things (i.e. friends and Dark Souls 2), there has been some progress on the project.

While some of the initial gameplay mechanic concepts seem to have been shelved for now, we're seeing quite a lot of interesting paths this could take. We might also revisit th...

Lactose!'s Journal > Test level image

Posted on 14 April 2014 - 06:48 AM

Right, let's try a slightly more interesting journal entry than the last one, shall we?
One with something more than just boring text?


This piece of level test art is mainly for my own use as a testbed for implementing my various mechanics and effects. Obviously, a final product will look way better than this (as this is...

Lactose!'s Journal > And in the beginning there was a revision control submit

Posted on 23 March 2014 - 02:43 PM

While not a very spectacular thing on its own, my project can now finally be considered started (with a simple "Hello, world!" application, nonetheless!).

Hopefully some slightly more interesting journal entries will follow in the time ahead.