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ScottJones

Member Since 18 Oct 2013
Offline Last Active Jan 10 2014 05:26 PM

Topics I've Started

Tactical Overload In Pre-alpha Development

15 December 2013 - 12:10 PM

I am developing a new strategy game unlike any other in several ways. I need your support, if you are interested in this idea please like the Facebook page and tell others about it. Even after the release of this game I will always be updating it with new ideas that I or other come up with, so if you have any feel free to let me know. But try to keep them within the context of a 2D strategy game.

 

Details - Terrain - Buildings - Centres - Pieces


Ultimate Strategy Game

18 October 2013 - 05:17 AM

I am working on a new strategy game (Tactical Overload), but I want it to be unlike any other. I am wondering if any of you have any ideas or examples from games you like that you'd like to see in other games. I have hundreds of ideas myself, but I would like to compare thoughts. This strategy game is going to be different than others. Instead of concentrating on only one or two genres of strategy such as nation/city building, combat, economics, crime, construction, transport, politics, et cetera... I want to combine many genres into one game. Let me know if there's something unique you'd like to see.

 

EDIT: One of the main differences between this and other games will be interactive dynamic gameplay. For instance, most strategy games have a player managing some kind of large entity, usually a country. This limits realistic dynamics from simple things like different ambitions to more extreme events such as revolutions. An example of how I want to make it different is that in Tactical Overload a player or two may create a state, but within the state could be other players running businesses, families, political parties, et cetera.


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