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Tutorial Doctor

Member Since 19 Oct 2013
Offline Last Active Today, 01:07 AM

Posts I've Made

In Topic: Anyone using the Open Source "Brackets" Code Editor (By Adobe)?

Yesterday, 09:29 PM

I just found out that you can add Vim-Like functionality to it:

 

https://github.com/daveosborne/brackets-vimderbar

 

I am surely going to be using it for the game Engine I use (was using Smultron on the Mac), but it looks like it can do much more.

 

I use the Maratis3D engine (it uses LUA and C++, though I am using it for lua currently). 

 

I like that Light Table has in-line evaluation. 

 

Some extensions are being ported from Brackets to Light Table (I wonder how well the two mesh). 

 

When I do more research into Vim (and Sublime Text I suppose) I will update my findings here. 


In Topic: Anyone using the Open Source "Brackets" Code Editor (By Adobe)?

Yesterday, 08:31 PM

That's two for Vim (looking at a video on it now). Im guessing from what I see is that Vim is what you say, more "battle-tested."

 

I am leaning towards Light Table at the moment until I can see what each editor can do. 


In Topic: Anyone using the Open Source "Brackets" Code Editor (By Adobe)?

Yesterday, 07:26 PM

Interesting you should say vim. The creator of Light Table said he is a vim guy. 

 

The feature set looks rather extensive (been researching both Brackets and Light Table all day). 


In Topic: Building A Game Engine + Game

24 November 2014 - 10:25 PM

2D or 3D?

The main complaints I see about C++ might just be from the intimidation of the syntax.

But whether you use LUA, C++, Javascript, etc, consider the platform you want to release it on first.

Then the language you use will be easier to choose then.

I use the Maratis3D engine because it uses LUA as a scripting language (easy to understand syntax), and it is easy to use for beginners. It is free to use also. And, if you want to edit the engine itself (in C++) you can, and fork it however you want.

I mainly use it for learning though. Then, from there I could go on to invest in Unity3D.

So just make meaningful, thoughtful, steps towards your goal.

In Topic: Bringing it all Together (What's next for a beginner?)

24 November 2014 - 10:13 PM

Thanks for the replies.

I am starting to see how "logarithmic" the curve is.

I have been pushing to learn python more the last few months. My goal is to have something on some App Store by the end of next year (useful, simple, polished).

I took a break from game development, and coming back, it looks foreign.

However, I have been learning some programming methods, which will help anywhere.

It just seems that super programmers know about all of the various terminology, and also how to apply the concepts introduced.

I have been making extensions using python for an app called Editorial on IOS. Perhaps a good way to get my feet wet is making extensions/plugins for various software?

And maybe contributing to some open source software?

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