I just found out that you can add Vim-Like functionality to it:
I am surely going to be using it for the game Engine I use (was using Smultron on the Mac), but it looks like it can do much more.
I use the Maratis3D engine (it uses LUA and C++, though I am using it for lua currently).
I like that Light Table has in-line evaluation.
Some extensions are being ported from Brackets to Light Table (I wonder how well the two mesh).
When I do more research into Vim (and Sublime Text I suppose) I will update my findings here.