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Tutorial Doctor

Member Since 19 Oct 2013
Offline Last Active Today, 01:03 PM

#5223277 How were you learning programming at the age of 5?

Posted by Tutorial Doctor on 14 April 2015 - 06:20 PM

I think that is a good idea dsm1891. I too think it should be part of the curriculum. Game development can encompass knowledge of all studies from math to science to art. 

#5222685 An engine to use with teens with no programming knowledge

Posted by Tutorial Doctor on 11 April 2015 - 07:08 PM

I wish I lived nearby, I would surely volunteer. I am working on a curriculum myself for game programming. Right now I have it at 2 hours for the programming side. I think 1 week is good enough time if the curriculum is focused and clear. 


I am using a program called MagicaVoxel that makes 3D voxel models. This makes the modeling phase simple, so that you can get to the programming side sooner.


Sounds like a neat camp. 

#5220376 Easier to model or to find models?

Posted by Tutorial Doctor on 30 March 2015 - 07:21 PM

Found a good tutorial series (all the way through animation) for character creation using Blender, if you want to check it out:


#5219617 How do you motivate yourself for game design?

Posted by Tutorial Doctor on 27 March 2015 - 08:49 AM

Play games!

Panel talks can motivate too (plenty on YouTube)

But at the end, only you can "motivate yourself."

#5218292 Easier to model or to find models?

Posted by Tutorial Doctor on 22 March 2015 - 12:34 PM

Hmm. Though it is very possible for you to learn, if you want alternate routes you can try 











Quidam Studio (discontinued, but you can find it).







#5218249 Easier to model or to find models?

Posted by Tutorial Doctor on 22 March 2015 - 09:06 AM

I modeled a base model that can be smoothed into a good base for sculpting a human. It can also be box modeled further for details. I plan on making such meshes for more species. A quadruped base, a bird, a fish, etc.

I have stepped away from modeling for a bit, but I need this also right now. I will upload links and images later today.


Link to the page with the models:




#5218248 How can I improve my game graphics? Feedback is much appreciated :)

Posted by Tutorial Doctor on 22 March 2015 - 09:00 AM

Play a few games similar in style to the way you want your game to look. You will get all sorts of ideas.

Also, color theory...

#5218197 Is it possible to finish a game on nights and weekends, while working a full-...

Posted by Tutorial Doctor on 21 March 2015 - 09:40 PM

People do it quite often. 



#5217668 Game engine for Linux?

Posted by Tutorial Doctor on 19 March 2015 - 10:52 AM

I second the motion for the Godot Engine. It is potential competition with Unity3D (I used Unity before it was popular). It is completely free too.

#5217659 What game and engine are suitable for a beginner?

Posted by Tutorial Doctor on 19 March 2015 - 10:20 AM

Check out the Godot Engine (Completely free and feature rich). It uses a custom programming language that resembles several languages (mostly Python), but you can use C++ if you want. 




Update: If you happen to go with Godot, I have found a good compilation of tutorials. 


The best one to start with is this one:

#5214496 Learning to create Art - by Riuthamus

Posted by Tutorial Doctor on 04 March 2015 - 09:31 AM

Shapes is indeed one of the core essentials. I hope you would have started from drawing lines first though. At the end of the day, all curves are just lines. One thing I had trouble with when drawing life objects were the directions in which the lines went (especially when drawing 3D curved surfaces). I like your tutorials though. 


Thank you!

#5212568 How were you learning programming at the age of 5?

Posted by Tutorial Doctor on 23 February 2015 - 05:34 PM

That is great advice. That immediate results thing is ideal even for me. Not long ago I found out what a REPL was. A basic language that is easy to understand with a REPL for immediate response sounds good. But I wonder if there is such a thing. 


Or maybe that is a venture I will take myself. 

#5212558 Epic List of Interview Questions

Posted by Tutorial Doctor on 23 February 2015 - 05:21 PM

So, I wondered what it took to get hired as an actual software programmer. I googled for a list of interview questions and I found the




And it is official. I suck. 




Most of my answers were:


Uh.... Um.... What?! Fish!


How does one get to this level? I doubt I could get entry level positions now. I just poke at keys like a 2 year old.


How do I break through this knowledge barrier?



#5204616 How to actually learn game development?

Posted by Tutorial Doctor on 15 January 2015 - 07:39 PM

I'll have to disagree that programming is hard. A program can be complex, but not necessarily hard.

I'd say start with a game engine that doesn't require as much work on the textual side at first, so that you can get a good idea of what goes into making games in general (sound, graphics etc). Something like Scratch or GameMaker.

You will see results, and you will also see if it's really the programming that is holding you back (and not laziness, or the lack of focus.)

Without focus, no matter how simple the tool makes it, you still have to understand your own idea well enoug to create it using the "tool" that is programming.

#5202122 A good engine for a space game?

Posted by Tutorial Doctor on 05 January 2015 - 07:26 PM

I really think you should take a look at what was recommended in the Godot Engine. It fits all of your criteria, and the features are on par with Unity3D, and they are just getting started.

I didn't know about it until this post myself, and I am going with it.

P.S. They use their own scripting language, but you can still use c++ if you want.