Lol Hey there man. Just let me say thank you for bothering to try it out. The responses below are just to answer your questions. They are "not" legitimizations as to why the game plays the way it does.
The robot sword swinging animation is...there because that portion is supposed to be replaced by an opening cut scene, but we just had that as a place holder.
From Soy Sauce is the name of our group who made the game. The name is a spin off of PlayStation's "FromSoftware". We all liked soy sauce so it became our name.
There is full screen if you read the text document then it tells you how to do it. We just thought some people might not want it in full screen initially.
The menu is not really finished, so we just made the 3 missions accessible and playable right from the main menu.
And we have decided that there will be a simple, almost tutorial level, at the beginning of the game to slowly get you accustomed to how to play it.
In that mission you are a commander-
We thought that people would read the controls in the main menu, and learn how to control the game from there. We made the controls as simple as we could. But we also realized, again, people don't read controls, and we again just need to ease them in with that tutorial level.
The sword is one weapon, if you scroll up and down on the mouse you can change to a different weapon that has range.
You probably missed the enemy in front of you if he didn't die.
Alright, so do you have any specific recommendations then?
Thanks again for your time man-