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Turbochist

Member Since 26 Oct 2013
Offline Last Active Apr 07 2014 02:20 PM
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Posts I've Made

In Topic: Jittering near a landscape.

07 April 2014 - 11:01 AM

It is! I ll try. 


In Topic: Jittering near a landscape.

07 April 2014 - 09:12 AM

Thank for your reasonable answers. I use double values, but GPU is foat32. You know GoogleEarth it's huge! But there is nothing about jittering close to the terrain...Now I m thinking about each quad of the terrain quadtree that have to be rendererd by their own view matrix...


In Topic: How to check that two nodes of quadtree are neighbours?

29 October 2013 - 09:48 AM

TheUnnamable! You are right!

Resolved.


In Topic: Navigating a Quad Tree and LOD edge problem

29 October 2013 - 09:46 AM

Yep! Girls skirts)) Unusless framekeepers stuff. But I think I resolved neighboring. Two nodes are neighbors becouse they both have the same geographical oposite sides coordinates. Every quad of terrain has a geographical extent. And if forexample right side of node A equals left side of the node B then A kith B on the east! Its realy works!


In Topic: Navigating a Quad Tree and LOD edge problem

28 October 2013 - 06:08 AM

I'm thinking about same problem. What if is  there an algorithm to determine two nodes common side? If you know common side(west, east, etc..)and you know node's LODs then make a stitching them. Oh, man, if i'd know this algorithm..., please help.


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