Jump to content

  • Log In with Google      Sign In   
  • Create Account

Banner advertising on our site currently available from just $5!


1. Learn about the promo. 2. Sign up for GDNet+. 3. Set up your advert!


Ballistix

Member Since 27 Oct 2013
Offline Last Active Nov 04 2013 11:30 AM

Posts I've Made

In Topic: Noob Game Programmer

29 October 2013 - 12:08 AM

Yes, I am not too concerned about getting the prototype right away. I realize I will need quite a bit of extra money saved to hire artists to do the art/music and such. I'll practice the flowcharts to get an idea and get these books, and take my time to learn the C++. To be honest, it sure looks pretty damn complicated, but.... just as with everything of a different nature. Pretty much just like learning a new language!

 

Thanks for help, guys.


In Topic: Graphics / Art style

28 October 2013 - 10:55 AM

 

I'm no artist, but here is my attempt to describe it:

  • Realistic (not cartoony, cell-shaded)
  • 3D (not 2D)
  • Science fiction (robot)
  • Industrial (no plants and wildlife)
  • Dark (plenty of shadows)
  • Present (not futuristic)
  • Limited presence of fantastical elements (fantastical elements are things like magic and such)
  • Technology (not space-magic etc.)

 

I'm not sure if you played the game or not, but it should matter anyway.

 

What do you think about these textures though? Don't they seem like they have this cartoon like touch/colors to it as Valve used in Team Fortress 2? Not the models, the models are definitely realistic, but the textures.

 

Thanks man.


In Topic: Noob Game Programmer

27 October 2013 - 01:18 PM

You might want to rapid prototype your design from your document. The quicker the better for the game.

I hear you. Well, as soon as I can put something together, then I sure would do that as a move along with the progress.

 

Thanks for a great advice.


In Topic: Noob Game Programmer

27 October 2013 - 01:15 PM

Most video games, small and large, are written in c++. There are also lots of *free* engines out there that are written in c++.

 

However, some people believe it's better for beginners to learn an easier programming language and then switching to c++.

 

I personally learned flowcharts, then psudo code, then c++.

 

Thus, I can't tell you what language you *should* learn, you have to decide that yourself. Do some research and check your needs. It's also a good idea to learn programming logic with flowcharts or psudo code and then moving to actual programming.

 

Hope this helps.

 

The way I understand this is that C++ will be sufficient for my simple game and also be able to deliver for more advanced projects later down the line, but it is not easy to learn. I prefer learning one language over switching from easier one to more difficult one. 

 

Any recommendations on what software to use in order to learn programming logic with flowcharts / pseudo code?

 

Thanks a lot!


PARTNERS