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Member Since 27 Oct 2013
Offline Last Active Feb 02 2016 09:45 PM

Topics I've Started

Art style

24 January 2016 - 01:45 PM

Hey guys,


I am quite a noob when it comes to this stuff, but I am trying to understand the visual effect of the game Feist for PC.


Here is the link for the video:


The way the silhouettes move (turning heads etc.) tell me that there is no way this is a 2D sprite. I think these are full 3d animated models simply without any light on them? Same goes with the actual ground, trees and obstacles on the main plane?


Is this how they achieve this effect? Also, if anyone knows what game engine was this built in, that would be nice to know!


Any other analysis of the art style and design of this type of visuals are appreciated!


18 January 2016 - 09:34 PM

Hey guys,


I'm looking for some of the best online courses (paid of course) as well as books for learning C++ game programming. We are talking for a complete noob.


Any other efficient ways of learning are also appreciated.


Thanks a lot!

Eco RTS in...

17 January 2016 - 05:12 PM

Hey guys,


What would be the best game engine for a non military RTS city builder/economic game?


I was leaning towards Unity or UDK. The game will be a fairly a low poly graphics, so I will not be utilizing anywhere where near the power these engines are capable of.



Python for 1st language?

08 January 2016 - 09:23 PM

Hey guys,


I'm hoping to learn how to program games for PC. So far, I have read and researched that C++ is the way to go, but for a complete noob such myself, it is not the best language to start with.


I've been told that Python should be my 1st programming language and after a while it would make it easier for me to start learning C++.


Do you agree with this statement? Or would you suggest a different language or maybe go right into C++?


I can devote about 25-30 hours a week for learning.


What I am looking for is the most efficient way of reaching that ultimate goal of ability to program a PC game. For now, I would like to have enough skill to make a simple prototypes to test game mechanics and at least be familiar enough with coding to be able to modify already existing code written by someone with more experience.


Any other advice on the topic would be appreciated!