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Lamborghini Veneno Roadstr

Member Since 31 Oct 2013
Offline Last Active Nov 02 2013 07:36 AM

Posts I've Made

In Topic: Looking for a good engine.

01 November 2013 - 09:12 AM

 


Oh, thanks for your info. That's expensive, isn't it?
The Unreal engine is created by dozens and dozens of experts who are probably all on $100k/year salaries, so $50k is pretty cheap.

For $50k you'd only be able to hire a junior/intermediate programmer for one year, and in that time they'd have no chance of creating something that can rival Unreal.

 

Also -- with engine licensing, companies like to restrict the ability to use C++ for the cheap/"indie" version, and then sell a C++-compatible version for a lot of money. They do this, because the big companies (who do have a lot of money) want to use C++, while the garage-game-develoeprs (who have no money) are often happy with other languages.

 

If you want to use C++, you pretty much either have to have a lot of money, or you have to use an open-source engine, which usually aren't as good as UDK/Unity/etc...

 

 

 


Very thanks for your reply. But I heard PhysX is not supported in AMD (I mean non-nVidia) devices.
That's not true. The main PhysX functionality works everywhere (otherwise no one in their right mind would use it!!), but it has some extra functionality that only works on nVidia GPUs. Games often use this for extra special effects or destruction stuff, so that it doesn't matter too much if it's missing.

 

Agreed.

And thanks for the PhysX info.

 

Have nice times and bye.


In Topic: Looking for a good engine.

01 November 2013 - 07:56 AM

 

Try to check www.unrealengine.com/udk/

 

Thanks for your answer. but it says 404 Page not found. And I was told UDK won't support C++ language.

 

 

An explanation of why you've received downvotes...

I had no time to think how to write my question.Thanks to you for your tips, just edited my first post.

 

 

Please tell us what game you're trying to make (genre), and perhaps give us a rough outline of what you want the game to be about....

 

A game engine does not "support" C++. You make it sound like C++ is something that can be built into a game engine, but the opposite is true. Further, you can't "export" your game from C++ to multiple platforms because that's just not how it works.

It looks like a GTA game, you can go to a city, drive and walk (When I say GTA, I obviously don't mean GTA V or even something close to that,though).

And what I mean by "Supporting C++" is something like "Using C++", Thanks for your answer. I just forgot to say the game genre in the first post.

 

Unreal Engine is not free by using C++ it will cost you 50k

Why do you want to create a game in C++ if you are a noob in it?

The length of working on a game in C++ depends on your skills even using an engine.

You can use Unity easy and fast. 

 

Oh, thanks for your info. That's expensive, isn't it?

Because we seriously like to program in C++ .

Agreed.

 Thanks for your advice.

 

If you are a noob at C++ you should really not use C++ on a game project. That's assuming you want to finish the project within a timeline instead of just noodle around with it as a hobbie or learning experience.

 

If ever there was a framework for you it's Unity. You can develop with it for free, until the point at which you would like to get a license for Android. PhysX works on all devices, and is actually quite well optimized when using CPU. The graphics are only as good as the input from your creative team. You aren't going to get CryEngine graphics on a mobile device for no money. In fact you aren't going to get it for any amount of money. The best mobile GPUs on the market are likely worse than the onboard GPU in the worst computer in your house:

http://gfxbench.com/compare.jsp?D1=Intel+HD+Graphics+3000+%280116%2C+0122%2C+0126%29&D2=Google+Nexus+5&cols=2

Very thanks for your reply. But I heard PhysX is not supported in AMD (I mean non-nVidia) devices.
And there's no time limitation for the project, we want to make the game for fun AND for earning money,too.

Thanks for your replies. I think I choose Unity.


In Topic: Looking for a good engine.

31 October 2013 - 12:46 PM

Any ideas? Sorry for double posting but did I just wrote my questions puzzling?


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