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Member Since 05 Nov 2013
Offline Last Active Today, 11:32 AM

Topics I've Started

'Box Shooting' - An Android FPS Game

04 September 2014 - 02:42 AM

Hello everyone! I am working on my second Android game. So before further working on it, I'd like to hear something from you (basically getting feedback).


Concept: There are several levels and you have to shoot boxes to proceed to next level. There are several types of boxes which can give you some special power or ability. The more boxes you shoot, the more is your score and you unlock several items. As soon as you reach at some required score, you reach next level.


I think you all can add your own elements here so that I can get some really good suggestions. Please share your ideas or improvements for this!



What would you like to see in a level of endless running game?

23 August 2014 - 02:30 AM

I want to collect some feedback and suggestions before making the design of 3rd level of my game named 'You Run!'. You can view more info about the game here: http://www.gamedev.net/blog/1865/entry-2259968-you-run/


So, what you would like to see in a level of an endless running game? I'm currently making 3rd level for my game. So I want to get some suggestions from you before making the level. Should it have buildings? should it have grass on ground? should an AI character run behind the player? How the game should be? What type of scene it should have (nature, indoor etc.)?

will you buy this?

30 July 2014 - 03:43 AM

I am planning an library which handles all kind of hard work of loading and rendering stuff for models (will support animation as well) in directx 11 and if you don't want the library to render stuff (it could be because you are using opengl), then the library will give you all kind of data necessary for rendering. There will also be a short documentary plus a demo project showing how to use the library. The question is will you buy it? It'll be 8$ for each download (one time payment) and then you receive all updates for free.

Why is this happening?

23 June 2014 - 02:52 AM

I don't know why is this happening but I think its related to specular highlight problem. I'm 99% sure that problem isn't in shader.



View from other angle:





The problem only occurs when I enter and look down into house. It doesn't happen when I'm far from the house.

How to make a player look in a direction?

16 June 2014 - 06:38 AM

I'm trying to achieve what he did : http://www.gamedev.net/topic/655859-rotate-character-spine-so-weapon-aims-at-target/
to be honest, I don't understand many things. How to make a character look and shoot at a particular direction? I know I should do at pick ray from the center of screen  then I would have the vector between weapon and picked point but how to use this vector to make player aim in a direction? I'm making a FPS game but I would need that because I would have to display other players in my game as 3D characters not just hands and gun since its multiplayer project. This screenshot explains it better :

As you can see that I can only see my hands and gun from my first person perspective but I can see the full body of other players and where they are looking so I must make other players in the game look where they're looking from their first person perspective on their PC.