Yeah, (S,-T) would only work for wrapping texture mode I think. Like I said in my answer, I'll be flipping vertically the image at load time and see if it's a problem down the road. If it is, I'll probably just do (S, 1.0 - T) in my GLSL vertex shader. I want to keep my common code as portable as possible. Thanks 3TATUK2 for your replies!
b1narezMember Since 05 Nov 2013
Offline Last Active Jan 25 2014 11:45 AM