Ah ok I follow you now. I wouldn't be able to use the close combat name ofcourse. It was just to indicate what type of game I have in mind which is heavely inspired by Close Combat.
At the moment I'm still working on the game design document which is actually linked to parts of the business model as well. Market research was important too and is still ongoing but I have a good idea what people want from a game like this and what makes them hooked.
The advantage is that I can work full-time on it myself for the coming 2 years, but I can't pay for programmers or graphic designers myself without funding. So I'm debating the options you guys posted.