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Steamboat G

Member Since 19 Nov 2013
Offline Last Active Dec 12 2013 03:20 PM
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Posts I've Made

In Topic: Feedback/advice needed on how to make a concept reality

27 November 2013 - 03:07 PM

Ah ok I follow you now. I wouldn't be able to use the close combat name ofcourse.  It was just to indicate what type of game I have in mind which is heavely inspired by Close Combat. 

 

At the moment I'm still working on the game design document which is actually linked to parts of the business model as well.  Market research was important too and is still ongoing but I have a good idea what people want from a game like this and what makes them hooked.

 

The advantage is that I can work full-time on it myself for the coming 2 years, but I can't pay for programmers or graphic designers myself without funding.  So I'm debating the options you guys posted. 


In Topic: Feedback/advice needed on how to make a concept reality

22 November 2013 - 09:42 PM

Are you looking to make an actual sequel or remake??? Or just a game inspired by Close Combat.

 

According to Wikipedia there already is a sequel in development (2 in fact), due out next year.

Well what Matrix Games did last 10 years is rerelease the old titles with some tweaks and bug removals.  So the first one of the games you mention, will be a rerelease again while the other will be a new 3D version. A new AI needs to be written then, as well as a new graphic engine.  There are doubts amongst the community they can do it, looking at what they did last decade.  To be fair though, it might be that they got a budget and have the know how to complete a project of that size.  I would welcome the game anyway.  They said it will be a linear campaign like CC3 instead of a strat map campaign like eg CC5.

 

I want to take it to another level though based on my knowledge about games and game mechanics and what players want. A lot of it is common sense yet how come a software house like Bioware didn't know that people would hate most of the armor art in SW The old republic? Most skins were just ugly and people posted about it on the forums. I mean come on, it's an MMO, ofcourse people want to play for cool gear, especially when a lot of grind is involved, and in an MMO there usually is. This game had a huge budget and hundreds of people worked on it, yet nobody said:' damn our armor skins look ugly'  Even if they outscourced it,  I just can't figure it out what happened there. I would have never let those designs pass QA, but what do I know, I don't work in the industry.


In Topic: Feedback/advice needed on how to make a concept reality

19 November 2013 - 01:50 PM

Thank you for the constructive and helpful feedback Tom.  Same for Tutorial Doctor although nothing new there for me, I still appreciate it.

 

I'm reading through the articles and going to let it sink in a bit for now. It all may seem disheartening but I'm a realist so I knew this is going to be hard and will take a lot of work.  Yet it feels like I have the key to make a good game with a working business model, I just can't make it lol.  All joking aside, I'm serious about this and take your articles serious as well and have no illusions about success rates. I have to agree with your tables, yet the passion to do this doesn't want to get out of my system if that makes any sense.

 

Anyway, thanks again guys.


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