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ferrous

Member Since 19 Nov 2013
Offline Last Active Yesterday, 11:35 PM

Journal Entries

ferrous' Journal > The GameObject Pooler

Posted 06 February 2016

So another fellow was doing a journal and was a little nervous about posting code for review. It got me thinking that I should post some code up as well. (I do have a game update that I could do as well, but I'll save that for later) 
Anyway, my game spawns a lot of random levels that are populated with random amounts of game objects, and rather th...


ferrous' Journal > Going Mobile

Posted 20 January 2016

Oh, updated the webgl one, that link is here : Seems to work in Chrome now, yay. But oddly, it errored for me in FireFox at first. So lets see, since last time, I have: Added a local scoreboard
Added some extra obstacle types
tweaked some physics
drastically reduced the time to remove a swiped brick that is touching the player, color them base...


ferrous' Journal > Okay, so its been a while...

Posted 10 January 2016

Okay, so I fell off the coding wagon, and found it a bit intimidating to jump back to the big TBS game. I decided I'd ease myself into it by playing around with a quickie simple game, and learn more about the process of putting it up on an app store. (Of various flavors, I might try the Win 10 store first, I dunno) Anyway, so without further ado, her...


ferrous' Journal > Low hanging fruit

Posted 20 September 2015

I updated the web player here , though Chrome I think disables plugins always now (works in IE, dunno about FireFox or Edge). But the last time I tried the webgl exporter, things were kind of funky and off. I'm not shooting to make my game as a web game anyway, but it is nice for showing other people my work. Though there's always youtube and Gifs.

So...


ferrous' Journal > Playing with GIFs

Posted 13 September 2015

Okay, so I've been doing a lot of mucking with the bullet cam, the damage system, etc. Lots of little stuff, haven't really gotten to dig into new features. Lots of tweaking of underlying things, trying to come up with not super ugly code.

Also here is my first attempt at showing a GIF

(I need to play with the the timescale curve a bit more I think, th...


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