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ferrous

Member Since 19 Nov 2013
Offline Last Active Yesterday, 10:37 PM

Journal Entries

ferrous' Journal > First prototype for Tank Tactics game

Posted 03 August 2015

So I finally got around to uploading a new prototype to the web for people to look. After doing all the work for the pathfinding with a turn radius, I didn't really like any of my initial schemes for then turning the turret toward a target, aiming at a specific spot on the target, calculating cover (I thought about render to texture for a fuzzy analysis,...


ferrous' Journal > Added multiplayer to mazewar

Posted 21 April 2014

http://joshv.itburns.net/MazeWarMulti.html

So I added multiplayer, the UI is the default garbage Unity GUI, but it works and its easy, so it'll do for now as a quick placeholder to get to the new stuff. I also have a slider for the number of bots. I'm particularly happy that it supports dynamic joins, updating the map destruction for new players....


ferrous' Journal > Another Unity Prototype: MazeWar

Posted 07 April 2014

So this is a remake of an old Atari game: http://joshv.itburns.net/MazeWar.html

The basic ruleset is you can have only shot out at a time, hitting a wall causes it to explode shortly thereafter, sending shrapnel in the cardinal directions it wasn't shot from. If a projectile hits a projectile, it causes a backsplash.

Still has a few things to d...


ferrous' Journal > Added help text to my physics based tower defense.

Posted 13 March 2014

Alright so http://joshv.itburns.net/WebAttempt.html has been updated with some help text to help guide users. If anyone finds it too terse, confusing, or anything at all, feel free to let me know!

I've also updated my path planning with a minimal turn radius (http://joshv.itburns.net/RadialAttempt.html ), fixed a bug, and some other general performance...


ferrous' Journal > Adventures in physics based Tower Defense.

Posted 16 January 2014

So, a while back, I decided I wanted to make a game using Unity, to get my feet wet in it. I wanted something fairly simple. So I went with a Tower Defense game. But of course, I had to put my own spin on it, by making everything physics driven. No hitpoints! To defeat the creeps, you have to push them off of edges, into the infinite pit below.

Anyw...


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