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ferrous

Member Since 19 Nov 2013
Offline Last Active Today, 02:49 PM

Journal Entries

ferrous' Journal > Turn based Tanks, an update

Posted 25 June 2016

So with limited time, I decided to laser focus on just one thing, and that was optimizing my radial pathfinding. Honestly, probably didn't need to be the focus, but when you don't have a boss, or a time frame, might as well follow your passions. So, first thing of course, was to profile things. Which is relatively easy to do in Unity, though their pr...


ferrous' Journal > Long time no post

Posted 23 June 2016

I got sidetracked by life for a while. Then I tried to integrate google play services for the leaderboard and somehow broke my Unity project. (Fun times) That kind of killed my drive. That and adding sounds, I found to be mind numbing. I don't like the sounds I have now, I find the saw noise to be too grating on the ears. Anyway, here's a update...


ferrous' Journal > I should show my progress

Posted 16 February 2016

Okay, it's been a bit, I've been having a devil of a time getting a long enough block of time to both code some stuff, and update my journal. So I've been usually defaulting to just coding =) Anyway, here's the latest webGL version.  I still need to do a tutorial / control explanation, a web based high score table, sounds, a credits page, and p...


ferrous' Journal > The GameObject Pooler

Posted 06 February 2016

So another fellow was doing a journal and was a little nervous about posting code for review. It got me thinking that I should post some code up as well. (I do have a game update that I could do as well, but I'll save that for later) 
Anyway, my game spawns a lot of random levels that are populated with random amounts of game objects, and rather th...


ferrous' Journal > Going Mobile

Posted 20 January 2016

Oh, updated the webgl one, that link is here : Seems to work in Chrome now, yay. But oddly, it errored for me in FireFox at first. So lets see, since last time, I have: Added a local scoreboard
Added some extra obstacle types
tweaked some physics
drastically reduced the time to remove a swiped brick that is touching the player, color them base...


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