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ferrous

Member Since 19 Nov 2013
Offline Last Active Yesterday, 01:33 PM

Journal Entries

ferrous' Journal > Integrating Google Play: An Early Open Alpha

Posted 14 July 2016

This is my first time playing with Google Play Services integration with Unity. It's pretty early Alpha, but should still be fun to play, and I've got an integrated google leaderboard that I'd like to test out. I look forward to seeing your high scores on the leaderboard!  Here's the link:
https://play.google.com/apps/testing/com.Ferrous.RollS...


ferrous' Journal > Turn based Tanks, an update

Posted 25 June 2016

So with limited time, I decided to laser focus on just one thing, and that was optimizing my radial pathfinding. Honestly, probably didn't need to be the focus, but when you don't have a boss, or a time frame, might as well follow your passions. So, first thing of course, was to profile things. Which is relatively easy to do in Unity, though their pr...


ferrous' Journal > Long time no post

Posted 23 June 2016

I got sidetracked by life for a while. Then I tried to integrate google play services for the leaderboard and somehow broke my Unity project. (Fun times) That kind of killed my drive. That and adding sounds, I found to be mind numbing. I don't like the sounds I have now, I find the saw noise to be too grating on the ears. Anyway, here's a update...


ferrous' Journal > I should show my progress

Posted 16 February 2016

Okay, it's been a bit, I've been having a devil of a time getting a long enough block of time to both code some stuff, and update my journal. So I've been usually defaulting to just coding =) Anyway, here's the latest webGL version.  I still need to do a tutorial / control explanation, a web based high score table, sounds, a credits page, and p...


ferrous' Journal > The GameObject Pooler

Posted 06 February 2016

So another fellow was doing a journal and was a little nervous about posting code for review. It got me thinking that I should post some code up as well. (I do have a game update that I could do as well, but I'll save that for later) 
Anyway, my game spawns a lot of random levels that are populated with random amounts of game objects, and rather th...


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