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ferrous

Member Since 19 Nov 2013
Offline Last Active Yesterday, 04:11 PM

Journal Entries

ferrous' Journal > Added multiplayer to mazewar

Posted 21 April 2014

http://joshv.itburns.net/MazeWarMulti.html

So I added multiplayer, the UI is the default garbage Unity GUI, but it works and its easy, so it'll do for now as a quick placeholder to get to the new stuff. I also have a slider for the number of bots. I'm particularly happy that it supports dynamic joins, updating the map destruction for new players....


ferrous' Journal > Another Unity Prototype: MazeWar

Posted 07 April 2014

So this is a remake of an old Atari game: http://joshv.itburns.net/MazeWar.html

The basic ruleset is you can have only shot out at a time, hitting a wall causes it to explode shortly thereafter, sending shrapnel in the cardinal directions it wasn't shot from. If a projectile hits a projectile, it causes a backsplash.

Still has a few things to d...


ferrous' Journal > Added help text to my physics based tower defense.

Posted 13 March 2014

Alright so http://joshv.itburns.net/WebAttempt.html has been updated with some help text to help guide users. If anyone finds it too terse, confusing, or anything at all, feel free to let me know!

I've also updated my path planning with a minimal turn radius (http://joshv.itburns.net/RadialAttempt.html ), fixed a bug, and some other general performance...


ferrous' Journal > Adventures in physics based Tower Defense.

Posted 16 January 2014

So, a while back, I decided I wanted to make a game using Unity, to get my feet wet in it. I wanted something fairly simple. So I went with a Tower Defense game. But of course, I had to put my own spin on it, by making everything physics driven. No hitpoints! To defeat the creeps, you have to push them off of edges, into the infinite pit below.

Anyw...


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