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ferrous

Member Since 19 Nov 2013
Offline Last Active Today, 04:42 PM

Posts I've Made

In Topic: what do you hate most about platformers?

21 April 2015 - 04:07 PM

Agree with most of the above, but I would like to also add, parallax/3d levels, that obscure the player's view of what's going on in a critical area.  Like a jump or combat area where you can't see.  Hard to dodge a fireball that isn't rendered half the time because someone thought the level would look cool if it had this really large vine in front of everything.


In Topic: Spherical world for a 2D game

20 April 2015 - 04:24 PM

While I completely agree with Frob, you might be able to do this by having a sphere that is actually made up of polygons, and all your 2d maps are polygons.  This would probably work better in a more discrete screen style game, where each screen is a rectangle, with set exits to adjoining rectangles.  Except in your case, they would all be irregularly shaped, depending on the polygons used.  (squares and triangles, hexagons and pentagrams, or irregularly shaped pentagrams, etc)

 

It would mostly all be pointless though, as the player wouldn't have a very good sense of the overall shape being spherical in a 2d game.


In Topic: C# System.Drawing.Point

20 April 2015 - 08:58 AM

Are you using windows GDI for drawing?  I wouldn't recommend it =)


In Topic: c++ and Excel?

17 April 2015 - 03:18 PM


Sounds like the developer didn't want to bother with getting proper tooling in place for their game.  Most of the time there is a dedicated tool that builds the game data.

It's perfectly normal for a smaller developer studio (or indie) to use an existing spreadsheet program for data.  They're well known, mature, and should be mostly bug free.  And the developer can take an exported CSV or whatever and turn it into whatever data format they want for the game.

 

And I wouldn't worry about hackers unless multiplayer, and if it's multiplayer, then it shouldn't be a spreadsheet, it should be a database, like some form of sql or whatever, and not even on the players' machines.


In Topic: Help Regarding Development Jobs Applications (and Rejections)

17 April 2015 - 03:06 PM

It's pretty normal to biff a job interview, I think I had a little under half a dozen interviews after graduating from college until I managed to get my first job in game development.

 

That said, you should probably look into why you had two loops (strlen is just obscuring the problem, at that point, if they're allowing basic string functions why not just return atoi and be done with it), and see if you could've done it in one, is there any reason you need to wait and do the multiplication in a second pass?


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