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ferrous

Member Since 19 Nov 2013
Offline Last Active Today, 03:40 PM

Posts I've Made

In Topic: A* scanning extra nodes?

26 March 2015 - 04:22 PM

Well, one thing to watch out for is floating point comparison, depending on how you set up your vectors, they may never actually be equal.  You should probably swap to integers, since you're using a grid anyway.


In Topic: A* scanning extra nodes?

26 March 2015 - 02:15 PM

Two thoughts:

1) Is that a floating point Vector2?  If that's your custom one, you might want to double check the comparison operator

2) Toss some parenthesis around that if, though I think it should be okay without them, if you're not getting in there, maybe that's the problem.

(OpenList.SingleOrDefault(node => node.Position == Neighbor.Position).G_Vaule + G_Score) < CurrentNode.G_Vaule

 

Also, why are you doing the if elseif above it, it looks like you have if(A) else if(!A), couldn't that just be if(A) else {//not A implied}


In Topic: Room for strategy

26 March 2015 - 02:04 PM

Most MOBAs are sadly, not quick  I think the norm is somewhere around 30-40 minutes.  This random link i found via some googling shows game lengths for tournaments:

http://vizual-statistix.tumblr.com/post/94161477131/i-recently-watched-several-of-the-international-4

And you'll notice StarCraft 2 is actually shorter than both Dota2 and LoL, by 15 minutes.

 

Now, that said, the problem with realtime multiplayer strategy games is that they usually are one on one, and require juggling lots of attention as well as quick reflexes and rote memorization.  The reason MOBAs tend to be more popular, is that they are group affairs, less juggling of attention, less reflexes required and to a degree, less rote memorization.

 

Turn based games?  I have no idea why we don't see more.  Out of flavor with the population at large?


In Topic: Room for strategy

26 March 2015 - 01:33 PM

Xcom made it onto PS3.  I don't know what it's sales were like, but I thought the game was a success, though maybe not on consoles.  Maybe that's why we haven't seen any decent clones.

 

 

I think one way to do it is via hybrid games.  Valkyria Chronicles, the basic gameplay is sound, I think it just has so much other stuff that is terrible or very niche.  Something like AirMech or the Pandemic Battlezones might be cool.  


In Topic: A* scanning extra nodes?

26 March 2015 - 10:56 AM

... in general, IMHO, if you are going to ask for help, and then post code, take that extra 5 minutes and refactor the code to make it cleaner.  I'm more likely to look at code that is concise that some cut and pasta dump.  


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