There two problems with that, ferrous. One is that I have had a very, very serious life-long medical condition that I was born with. So serious that less than 20% of people born with it survive childhood. I made it through most of my life very well for someone who has this, but for the last 6 years or so it has kind of taken over. I have had skin cancer 6 times in the last decade, for example, and can no longer go out into sunlight. I live like a vampire, hiding from the sunlight. Because of this, and many other problems associated with it, I have been forced to work only part time (at night) for the last 6 years. It's almost as though my life half-ended about 6 years ago. So I don't make very much money anymore, in fact I barely get by with all the restrictions I have now. So I can't afford to hire a programmer.
Even if I could, I don't see how a simple prototype of a basic empire building game (the game I have for that) that has none of my special magic in it is going to help, It would be no different than games anyone else might make. And I would spend a lot of money for the same exact reaction I always get. Doing the Cold War game as that prototype, it could certainly show some things that have never been seen before... but getting even to that point would be, I am sure, significantly more work that a typical prototype. So it would cost even more, when I haven't had spare money for 4 years now.
So I can't afford to do that, and if I could it would probably cost twice whatever it is you are imagining it would because I would have to get the Event Cards in my cold war game functioning. That is the simplest demonstration of Rube that I can conceive. And, besides that, the design document for the Cold War game already IS that prototype. It's all in there already anyway.
Then it sounds like, at this point, you can't go it alone, you don't have the ability to get funding or pay anyone. It would seem your best options are to either find someone sympathetic enough to your cause to program for free, or realize that at your age and in your condition your best bet is to put your rules and ideas out there for free and hope for the best -- it's better to have a game that you don't profit from and is played to have something that is never discovered or played at all. Maybe a patreon page and a blog to drum up enough support to get some funds? You have stories to tell, and some of your posts on the web manage to hold back your dismissive tone and get information across.