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ferrous

Member Since 19 Nov 2013
Offline Last Active Yesterday, 10:39 PM

Reputation Earned

RepItemWhen
+1Logged inYesterday, 08:05 PM
+1Logged inOct 21 2014 08:59 PM
+3Balance (early game difficulty) [strategy]Oct 21 2014 06:49 PM
+1Voted up [HELP] ActionScript 2: Prevent doubling an action when two keys are pressed togetherOct 21 2014 04:54 PM
+1Voted up Starship auto steeringOct 21 2014 09:57 AM
+1Logged inOct 21 2014 09:54 AM
+1Voted up Ray plane intersection problem (need verification to the code)Oct 20 2014 10:23 AM
+1Voted up Percentage Health (100%) vs. Numbered Health (100/100)? Which ones better?Oct 19 2014 09:42 PM
+1Logged inOct 19 2014 06:13 PM
+3Path for a boomerangOct 18 2014 09:01 PM
+1Voted up When you realize how dumb a bug is...Oct 17 2014 09:49 AM
+1Logged inOct 17 2014 09:48 AM
+1Logged inOct 16 2014 11:44 AM
+1Logged inOct 15 2014 08:37 AM
+3Path for a boomerangOct 14 2014 11:01 AM
+1Logged inOct 14 2014 09:56 AM
+1Logged inOct 13 2014 08:14 AM
+3How to make finding objects fun for a kid in my game?Oct 11 2014 07:18 PM
+1Logged inOct 10 2014 08:29 PM
+1Logged inOct 10 2014 10:23 AM
+1Voted up Oct 09 2014 05:05 PM
+1Voted up Portability: am I guaranteed for union size/base address to be the same on various compilers for different OS's?Oct 09 2014 09:20 AM
+1Voted up I need to fill about 6MB of memory per frame, fast algor neededOct 09 2014 09:04 AM
+1Logged inOct 09 2014 09:03 AM
+3I need to fill about 6MB of memory per frame, fast algor neededOct 09 2014 07:07 AM
+3How to implement curved boomerang ?Oct 09 2014 05:36 AM
+1Voted up I need to fill about 6MB of memory per frame, fast algor neededOct 08 2014 04:51 PM
+1Logged inOct 08 2014 12:49 PM
+1Voted up Dropping a not guided bombOct 07 2014 08:54 AM
+1Logged inOct 07 2014 08:53 AM
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