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ferrous

Member Since 19 Nov 2013
Offline Last Active Yesterday, 04:38 PM
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+1Voted up Culling and objects managementYesterday, 09:55 AM
+1Voted up FPS Games, Recoil and SpreadYesterday, 09:52 AM
+1Logged inYesterday, 09:43 AM
+3Stop objects and clear all forcesJul 20 2014 09:13 PM
+3Ungoogleable game namesJul 19 2014 04:20 PM
+3Soccer AIJul 19 2014 09:09 AM
+3Is c++ goodJul 17 2014 12:11 PM
+3How to avoid "stacks of doom" in 4X?Jul 16 2014 10:31 PM
+1Voted up C++ avoiding pointersJul 16 2014 08:40 PM
+1Logged inJul 16 2014 08:38 PM
+3Is c++ goodJul 16 2014 11:54 AM
+3Stop objects and clear all forcesJul 16 2014 10:09 AM
+3Stop objects and clear all forcesJul 16 2014 10:09 AM
+3Cry Engine or Unity?Jul 16 2014 09:52 AM
+1Logged inJul 16 2014 08:09 AM
+3Stop objects and clear all forcesJul 15 2014 06:26 PM
+3Theoretical Tile-Based QuestionJul 15 2014 04:46 PM
+3How to avoid "stacks of doom" in 4X?Jul 15 2014 02:37 PM
+1Voted up What did they used to develop Shovel KnightJul 15 2014 02:10 PM
+3How to avoid "stacks of doom" in 4X?Jul 15 2014 09:26 AM
+1Voted up How To Make Combat Formulas Work Better ?Jul 15 2014 08:41 AM
+3Is c++ goodJul 15 2014 03:24 AM
+1Logged inJul 14 2014 09:18 PM
+3Is c++ goodJul 14 2014 05:24 PM
+1Voted up Is c++ goodJul 14 2014 03:16 PM
+3Is c++ goodJul 14 2014 01:54 PM
+3Is c++ goodJul 14 2014 01:54 PM
+3Is c++ goodJul 14 2014 01:37 PM
+1Voted up Is Visual Basics okay for making a big 2D RPG?Jul 14 2014 08:47 AM
+1Logged inJul 14 2014 07:59 AM
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