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tnovelli

Member Since 23 Nov 2013
Offline Last Active May 22 2016 04:51 PM

The Inner Circle > Music FTW

Posted tnovelli on 06 December 2015 - 04:14 PM

"It'll only take an hour and it'll make this feel like a real game," I said last week. I was off by an order of magnitude on the first count, but it was worth it. OpenAL streaming is tricky. The Programmer's Guide example was sketchy as hell, so I took an example from the OpenALSoft source , adapted it to use libsndfile to read OGG, FLAC, etc, and r...

The Inner Circle > Color.. not that simple

Posted tnovelli on 28 November 2015 - 07:23 AM

Last year when I started drawing characters for my "Cult RPG", I noticed how the standard RGB and HSL/HSV color pickers are no good at selecting real-world colors. So I studied up on color perception. The good news: this problem was solved 100 years ago. Bad news: software developers are still in the dark. So, fellow devs, check it out...

I won't go into...

The Inner Circle > Finishing the job

Posted tnovelli on 14 November 2015 - 09:44 AM

I've been getting back to my main game project after a few months of home renovations. It started when I bought some drums and moved my studio to the basement. Then I had to put in a sump pump. Then I was on a roll so I started scraping off the ugly ass 50s wallpaper in my hallway, patching up the century-old plaster, painting, and wrapping up some other...

The Inner Circle > The new language

Posted tnovelli on 13 June 2015 - 04:41 PM

Making a new language:
brainstorming, code mockups
feature triage
design specs
experiments
implementation

I've been iterating on the first 3 steps for a year, my specification is pretty well nailed down, and now I'm laying down plans for a compiler. Turns out I'm closer than I thought. In 2010 I was experimenting with a Lisp-APL hybrid, then I had s...

The Inner Circle > Scripting

Posted tnovelli on 02 September 2014 - 08:26 AM

I just read @rbritt's journal entry about scripting... and I said, check out LuaJIT. If in doubt that's what I'll use for my C++ game. But I really want to roll my own. I've been messing with language design & implementation for 20 years on and off. I've done it before, I can do it again. Might even be practical. But it won't be anything special. So w...

The Inner Circle > Some concept art

Posted tnovelli on 04 March 2014 - 04:38 PM

Feeling inspired. Made a few Inkscape mockups & freehand sketches for my most ambitious project. It's a sidescrolling RPG with intricate AI and hand-to-hand fighting.
Unlike my topdown sea shooter, this game is too demanding for HTML5, so I've begun porting the engine back to C++/OpenGL. This allows for easily 1000% more visual complexity if needed, a...

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