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tnovelli

Member Since 23 Nov 2013
Offline Last Active Oct 28 2014 10:43 AM

tnovelli's Journal > Scripting

Posted tnovelli on 02 September 2014 - 08:26 AM

I just read @rbritt's journal entry about scripting... and I said, check out LuaJIT. If in doubt that's what I'll use for my C++ game. But I really want to roll my own. I've been messing with language design & implementation for 20 years on and off. I've done it before, I can do it again. Might even be practical. But it won't be anything special. So w...

tnovelli's Journal > Some concept art

Posted tnovelli on 04 March 2014 - 04:38 PM

Feeling inspired. Made a few Inkscape mockups & freehand sketches for my most ambitious project. It's a sidescrolling RPG with intricate AI and hand-to-hand fighting.
Unlike my topdown sea shooter, this game is too demanding for HTML5, so I've begun porting the engine back to C++/OpenGL. This allows for easily 1000% more visual complexity if needed, a...

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