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the incredible smoker

Member Since 26 Nov 2013
Offline Last Active Yesterday, 08:19 AM

#5219810 How do you motivate yourself for game design?

Posted by the incredible smoker on 28 March 2015 - 07:46 AM

You need patience, Always improve what you have, if you have nothing, hack yourself in, take pieces that not complete yet, improve later.

Just say what you want, and get it, this site aint helping you much, they will tell you to use some engine like unreal or whatever, while you can make your own engine.


Like : We know that YOU cannot handle it !!!, tell us first how much spare time you have before jumping to a conclusion L.Spiro!, i,m voting you down 10 times, dayjob here, crazy site.


Let me say like this : a unreal engine makes it harder for you to understand, get coding your own small simplest engine ever, and improve in time.

Once you have stuff going on, you have motivation.

#5212698 Where can one learn DirectX 11

Posted by the incredible smoker on 24 February 2015 - 07:32 AM

It has a help file and examples.

Please notice : microsoft makes theyr examples real hard to understand, lets say : impossible.

#5210948 Getting started with game programming

Posted by the incredible smoker on 16 February 2015 - 03:49 AM

You asking for something, but not C++.

That is exactly the correct answer : C++.


Who told you what ?, or what did you read to dont want C++ ?

#5210513 Enemy Bullets

Posted by the incredible smoker on 13 February 2015 - 11:13 AM

I agree 2D shooters are silly if you are a serious person !, thanks for the -1.

Question ? : How many enemys do you have in screen ?, you might not have encountered this yet!


And suppose you explode all enemys at once ?, do you also play those sounds individual ?, i bet your speakers explode to ( especially with 64 or 128 channels playing at once )!

Now you have a -1 back from me, greetings.


Tip : dont drink alcohol, its bad for you.

#5210466 Enemy Bullets

Posted by the incredible smoker on 13 February 2015 - 07:53 AM

The list should make all ships fire at once, so you can play 1 sound, instead of milljon.

#5205077 A new beginning, some questions for pointers for a stranger to coding

Posted by the incredible smoker on 18 January 2015 - 09:56 AM

If your friend likes to share code, go with the C++, you learn simpler together by dividing tasks and helping eachother.

#5201537 Any good open source game engines?

Posted by the incredible smoker on 03 January 2015 - 09:14 AM

Reading and understanding someone elses source codes is more difficult then make a simple engine yourself.

#5165570 2D Platformer Technique?

Posted by the incredible smoker on 08 July 2014 - 10:22 AM

Hi, just give your path nodes attributes, like jump here, or walk here.


Also when controlling the character, make a position check and set back to the correct position instead of letting the character walk, like this :


if( x > node->x )x = node->x;


greetings, i hope this helps.

#5155393 What do you do when you need an idea?

Posted by the incredible smoker on 23 May 2014 - 05:45 AM

I can look at my previous tryouts for enough ideas.

Just make small things for testing if it works first, your idea should work technically at least, so go with what you have!

#5145693 I need help with matrices

Posted by the incredible smoker on 09 April 2014 - 09:36 AM

Voting mean down means i,m waiting for an explaination.

So please tell me why vote me down ?

#5145685 I need help with matrices

Posted by the incredible smoker on 09 April 2014 - 09:11 AM

I also use floats for everything, and in the render function build a matrix from it and render,

maybe you find it ugly, but it seems the way to go.

#5145679 Why a "Game" class?

Posted by the incredible smoker on 09 April 2014 - 08:42 AM

Hello Frob,

I got voted down for these reasons about globals ?, i feel special now that i can handle it then.

Once the engine works like this, there is no more of these problems.


Anyways are using globals also slower ?


The point for me is that i have all data / pointers in 1 file ( ok 2 files ( cpp & h ) )

i like to make many games, so i dont have to hunt everything down when cleaning the engine.

Its realy comfortable, professors can discuss another decade about it, but it wont convince me.



#5145388 Why a "Game" class?

Posted by the incredible smoker on 08 April 2014 - 09:53 AM

I love globals, so you only have to declare them once, also not passing in functions, just use external in the header file.

Next to game class i also have demomovie class, mainmenu, briefing, options, credits, etc etc.


#5137835 No Low Level Programming is better ?, Please explain this then ?

Posted by the incredible smoker on 10 March 2014 - 10:30 AM

Hello, i was getting the advice that : low level optimalisations are bad.


Now i was reading : the new PS4 is not backwards compatible, because of the different architecture.


How does that rhyme ?,

Sounds to me they only use low level programming ???


i bet a hacker still can play old games on the new PS4.

But i know why Sony does stuff like this : They wanto sell you your games again that you already have, now as download.


They also sell ingame stuff, and game upgrades, i dont know if i still wanto call myself a gamer, if thats what a gamer is, someone who pays all the time.

Ill be waiting until the games are 5,- each, secondhand before buying a PS4,

if theres no more games available on CD with PS5, only downloads?, then i stop buying Sony Playstation.


If someone can explain to me about the low level programming?, i would feel better if they have a good reason,

but still it would be rediculous if the PS4 cannot play PS2 games, then they are doing it on purpose.





#5120868 float unlimited increasing rotation or use a if

Posted by the incredible smoker on 03 January 2014 - 04:58 AM



as to opinions if this would result in general optymisations - some say no (and they belive compiler produce code better than you do) - some say yes (and they say that still compiler are silly to produce uneffective

code sometimes - 



Why does the compiler make float to int as fast as the assembly code i got from www.musicdsp.org ?

So having ASM is needed in my opinion.


Also its very handy if you program microcontrollers.



 If you still haven't gotten that point by now, perhaps you are trolling us.



Look at your own picture ? lol.