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Member Since 14 Dec 2013
Online Last Active Today, 12:29 PM

Posts I've Made

In Topic: How to get a job in Graphic programming?

21 January 2015 - 12:10 PM

Do you think its work me making 2 porfolio 1 based around game programming projects and the other based around graphics programming projects.

Having two separate portfolios (as in: two different pages) will only confuse people. You can however have multiple projects on your portfolio which focus on different aspects.

One more thing. A quick Google search about you turned up some things that I personally wouldn't want my potential employers to find, like the videos of your 16th birthday on YouTube.

In Topic: Being "just a developer" before being a games developer

20 January 2015 - 07:07 AM

I also started with non-games. My first programming experiences were during a "computer science" course (it was actually part of the normal math course and taught by a math teacher with no real CS experience) using Turbo Pascal. Later I found the Visual Studio Express Editions and started writing simple programs, first in Visual Basic, then in C#. After writing a couple of (more or less useless) applications and gaining experience with both C# and C++ somebody showed my the XNA framework and AntMe!, which were my first contacts to the world of game programming. When I finally registered here (I have visited the site from time to time before) I already some finished games (student projects) under my belt.

In Topic: why C++?

19 January 2015 - 04:49 AM

C++ is a programming language that is used to create applications. Check out the Wikipedia article or your favorite search engine for more information about the topic.

edit. Ninjas, ninjas everywhere. ph34r.png

In Topic: Global Game Jam 2015, are you going?

18 January 2015 - 03:44 PM

Considering its not in the UK,  i won't be going. It's a bit hard to just go to these things, family in tow smile.png shame though...

There are locations in the UK as well. Depending on where you live they can still be quite far away though.


I won't take part in it as I already have plans for that particular time. Somehow that happens every year. :D

In Topic: glBindVertexArray structure/protocol

18 January 2015 - 07:46 AM

Yes, the last VAO that you bound using glBindVertexArray will be active (I guess that's what you mean by "open") until you bind another one. You can also call glBindVertexArray(0) to unbind the current VAO.

It's not required to unbind a VAO after use but you can do it if you want to for some reason (e.g. debugging purposes).