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Member Since 14 Dec 2013
Offline Last Active Today, 08:30 AM

Posts I've Made

In Topic: Threads with SDL within C++ classes

24 September 2014 - 02:59 PM

I will soon enough. At the moment I'm still working on Ubuntu 12.04 whose repository only contains SDL 1.2.

 You can get the sources for SDL 2 on libsdl.org. I have not built it on Ubuntu yet but this guide should tell you everything you need.


There is no need to stick with old and outdated software and/or SDKs just because the newer versions aren't included in the official repositories. ;)

In Topic: Starting out

21 September 2014 - 10:04 AM

1)  Am I learning a good language to start out?

C++ can be quite hard to learn if you have no prior programming experience. Personally, I started with C# and later on switch to C++.

2) I plan on starting with some code for some basic games like Tetris etc..  Will I need to know how to create graphics and sound?

For simple games you don't need to make your own graphics and/or sound. There are plenty of free resources on the internet that you can use.

3) Finally, I plant to give a lot of commitment to this. I have a passion to be a game dev. if I plan in the future to make my own games, will I have to learn how to make game engines, sound, texturing etc...?

It depends on what you want to do. If you have specific requirements for your engine, art, sound etc. you might need to do it yourself (find find someone who can help you out).

In Topic: "Google Safe Browsing recently detected malware on www.gamedev.net"

16 September 2014 - 10:45 AM


Also right after leaving this thread.

In Topic: And this is why you don't change names to lowercase

11 September 2014 - 01:05 PM

Talking about weird URLs, how about http://www.llanfairpwllgwyngyllgogerychwyrndrobwyll-llantysiliogogogoch.com/? I guess that would also make a good variable name... biggrin.png

In Topic: visual studio 2013 collapse expand problem

01 September 2014 - 12:40 AM

I have all the code of my game only on one file, 15k lines of code on a .cpp file and 10k lines in a .fx

Any special reason why you are doing this? blink.png It's probably one of the worst way to structure a project... And perhaps even VS doesn't like files of that size if it screws up the outlining. Try smaller files and see if it still happens.