Jump to content

  • Log In with Google      Sign In   
  • Create Account

dworm

Member Since 05 Jan 2014
Offline Last Active Private

Topics I've Started

best sites for playtesting and feedback?

20 June 2014 - 04:57 AM

in the very early stage of game development where would you suggest to go?

i was thinking eventually crowdfunding but first i think its best to seek opinions and spread the word, but its too early for a demo or similar.

so, any suggestion to try and make ppl play the game in a very early stage and see if they like it?


(c#) list of lists of lists or outside helpers?

06 June 2014 - 08:41 AM

ok i wanted a suggestion about this matter, i have a game with many objects and now im writing the part where they might get linked for some reason(a bottle might be on a table, a bottle might contain wine, a weapon might have an enchant etc etc)

 

My first approach would be to just give to each item some additional field to handle them, like a List<Object> containedObjects, list<Object> enchants and so on

 

But wouldnt be a waste of resources?

 

And what about keeping only an outside collection with the actual items linked in some way?

For example for the bags id make a dictionary <Object, List<Object>> using as key each bag and a list of whats inside etc etc

 

Is there a better way to handle it? What is the best programmer practice?


c# how to delete an instance after you throw it around the program?

19 April 2014 - 12:24 PM

ok maybe title wasnt super clear now i explain it, is really simple:

 

i have a collection of items Tree that i use in various ways (game logic and interface mainly)

 

at some point my interface point at some member (example i want to throw a fireball and select a tree as target, then my interface show me a list of available trees and i pick one, my interface class then has a member of my collection in it), then i throw that member at my game logic to do stuff, draw it, change it etc etc

in the end it happens that member has to go, in this case the tree is burned, leave something behind and disappear

 

how can i tell it to delete that member?(or set it null or similar)


any workaround for animation with different meshes and/or additional items?

25 March 2014 - 11:49 AM

im trying to decide towards where to head in the decision of how to animate my game

 

the game is 2.5d isometric sprite based, but since i want to have some variety around (like clothes, plus some equippable items etc) seems hard to do it differently than using a 2d skeletal

 

also my characters are pretty small and so the body parts would be really small, seems quite overkill to rotate and scale 5x10 pixels but is there another way to do animation instead?

 

also would there be any program good to handle 2d animation that has a simple port to c# ?


font editor

17 March 2014 - 05:16 AM

ok im getting crazy here

 

i tried like 28 programs today and not one can do the (supposed simple) thing i need which is basically make comic andy not transparent

 

anyone know a program that can do it?


PARTNERS