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8up tuotlo

Member Since 23 Jan 2014
Offline Last Active Mar 08 2014 08:55 PM

Topics I've Started

Use Depth buffer as texture

27 February 2014 - 08:06 AM

Is it possible to set depth buffer as the texture to effect (LPDIRECT3DEFFECT9) in direct3d?



per channle sampler_state

16 February 2014 - 07:27 PM

i am using this to set filtering of texture...



sampler2D DTS = sampler_state
Texture = <DiffuseMap>;
    MagFilter = Linear;
    MinFilter = Linear;
    MipFilter = Linear;
how to apply filtering on any channel of texture?

How to use VFACE in HLSL?

23 January 2014 - 08:05 PM

Ho can show me short example of how to use VFACE register in HLSL