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Husbjörn

Member Since 27 Jan 2014
Offline Last Active Jul 13 2016 10:38 AM

Reputation Earned

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+1Logged inJul 13 2016 10:38 AM
+3Simplifying Assimp 3.1-imported FBX scenesJul 13 2016 10:00 AM
+3Simplifying Assimp 3.1-imported FBX scenesJul 13 2016 10:00 AM
+3Is SetPrivateData only supposed to be called once?Jul 03 2016 04:38 AM
+1Logged inJun 26 2016 04:01 AM
+1Logged inJun 24 2016 11:17 AM
+1Logged inJun 20 2016 02:52 AM
+1Logged inJun 19 2016 03:32 AM
+1Logged inJun 15 2016 03:56 AM
+1Logged inJun 13 2016 04:50 AM
+1Voted up SampleLevel not honouring integer texel offsetJun 06 2016 01:08 AM
+1Logged inJun 06 2016 01:04 AM
+1Voted up SampleLevel not honouring integer texel offsetJun 05 2016 03:40 AM
+1Voted up SampleLevel not honouring integer texel offsetJun 05 2016 03:40 AM
+1Logged inJun 05 2016 03:19 AM
+3False negative result in bounding frustum testJun 04 2016 08:00 AM
+3Hodgman followed your topic "SampleLevel not honouring integer texel offset"Jun 04 2016 05:25 AM
+3SampleLevel not honouring integer texel offsetJun 04 2016 05:25 AM
+1Logged inJun 04 2016 12:20 AM
+3False negative result in bounding frustum testJun 03 2016 01:53 PM
+1Logged inJun 02 2016 02:52 AM
+1Logged inJun 01 2016 03:17 AM
+1Logged inMay 31 2016 02:38 AM
+1Voted up DX9 Doubling Memory Usage in x64May 30 2016 08:07 AM
+1Logged inMay 30 2016 04:15 AM
+3DX9 Doubling Memory Usage in x64May 30 2016 02:10 AM
+1Logged inMay 28 2016 03:35 AM
+1Logged inMay 26 2016 06:30 PM
+1Voted up How does hardware instancing work on the pixel shader level?May 26 2016 01:03 PM
+1Voted up How does hardware instancing work on the pixel shader level?May 26 2016 01:03 PM
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