Jump to content

  • Log In with Google      Sign In   
  • Create Account

Banner advertising on our site currently available from just $5!


1. Learn about the promo. 2. Sign up for GDNet+. 3. Set up your advert!


Husbjörn

Member Since 27 Jan 2014
Offline Last Active Today, 03:46 AM

Reputation Earned

RepItemWhen
+1Logged inYesterday, 06:32 PM
+1Logged inFeb 27 2015 06:06 PM
+1Logged inFeb 27 2015 04:02 AM
+1Logged inFeb 26 2015 09:17 AM
+1Logged inFeb 13 2015 04:06 AM
+1Logged inFeb 12 2015 05:39 AM
+1Logged inFeb 11 2015 06:08 AM
+1Logged inJan 23 2015 07:02 AM
+1Logged inJan 22 2015 02:25 AM
+1Logged inJan 19 2015 07:50 AM
+3ryan20fun followed your topic "Per-mesh bone animation with Assimp?"Jan 18 2015 10:31 AM
+1Logged inJan 18 2015 07:47 AM
+1Logged inJan 15 2015 03:42 AM
+1Logged inJan 11 2015 07:21 PM
+1Logged inJan 11 2015 04:25 AM
+1Logged inJan 09 2015 11:17 AM
+1Logged inJan 07 2015 12:22 PM
+1Logged inJan 03 2015 04:31 PM
+1Logged inDec 30 2014 08:53 AM
+1Logged inDec 29 2014 07:02 AM
+1Logged inDec 26 2014 06:35 AM
+1Logged inDec 13 2014 07:28 PM
+1Logged inNov 30 2014 08:08 AM
+1Logged inNov 26 2014 05:21 AM
+1Logged inNov 14 2014 05:18 AM
+1Logged inNov 13 2014 06:33 AM
+3Getting around non-connected vertex gaps in hardware tessellation displacement mappingNov 12 2014 03:48 AM
+3Getting around non-connected vertex gaps in hardware tessellation displacement mappingNov 11 2014 07:43 PM
+1Logged inNov 08 2014 06:41 PM
+1Logged inNov 06 2014 03:35 PM
PARTNERS