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Member Since 28 Jan 2014
Offline Last Active Today, 09:19 AM

#5229541 Career path advice?

Posted by Valoon on 18 May 2015 - 12:09 AM

Yes you do and americans are pretty hardcore when it comes to giving them which kinda sucks for people who are outside of the US, but it is also understandable from their point of view.

#5227686 How to figure out if I'm on the right path

Posted by Valoon on 07 May 2015 - 02:31 AM

again, I'm not saying they did something illegal but it was not a friendly thing to do and considering the size of the gaming industry here, it something you should really try to avoid.

I'm not even sure where you got the idea that I wasn't willing to move since the job is 3 minutes walk from my house and in fact I am more than willing to relocate to a different country.




Not a single company does friendly things to be honest. They do business.

#5222579 Video Game Composing Software

Posted by Valoon on 11 April 2015 - 05:43 AM

It might be enough to make music for some video games the same way as you do music for film and whatnot. And I agree some game makers want it this way.


It's definitly not enough if you want to make legit very adaptive video game music, you need at least Wwise or FMOD for it. Unless you just compose and tell the people at the studio to do it for you but then you might miss on some contracts especially with the smaller studios.

#5219254 I'm good at programming, is it enough?

Posted by Valoon on 26 March 2015 - 02:41 AM



And an answer 'It's never enough' to a question 'Is it enough?' is just plain stupid.





It's actually not, it just means that you should keep working on projects and whatnot as long as you're not in, and probably after too.

#5218997 Any advice for Ludum Dare music generation

Posted by Valoon on 25 March 2015 - 02:28 AM

sfxr/bfxr are really good to do super cheap 8 bits sounding sfx which is basically 90% of the kind of sfx used in LD.


The rest I don't know them except Audacity which I don't really like. I'd suggest getting Reaper, you can have it for free for a trial of one month or something and then it's like 50 box.

#5218697 [COMPETITION] Enter to win 200GB (!) of royalty-free sound FX from Sonniss

Posted by Valoon on 24 March 2015 - 12:28 AM

There has to be at least 20 gigs of fart sounds. This is a law, every sound bundle needs to have 10% of his sounds be fart sounds.



Seriously, I am obviously in but its a bit sad that it's random, I would have hoped for a competition based stuff where you actually have to show something. But they probably don't have time to review entries.

#5211784 What is this called?

Posted by Valoon on 19 February 2015 - 06:01 PM

It's pretty easy to code.


You use a panel with a text on top of it. Then you use an image for each character.


Then you make it dynamic with scripting. You say stuff like if player press whatever then text = this and image = that.


I don't know if it's the most cost effective method but it's easy.

#5204990 I am beginning to hate the IT and gaming industry.

Posted by Valoon on 17 January 2015 - 07:07 PM

You should try IndieDB if you haven't yet, I am not a programmer so I wouldn't know but I do something with probably way less jobs (sound designer) and I get some contracts all the time down there. They are not all paid but they do help to improve your overall knowledge of games and to work with a team. And I assume they are ok for the resume if they get released. So if you can do that on the side while having a job it's pretty cool.

For a sound designer I just put my website with my demo reel on a forum post and some people mail me. Only if there is a really cool project I apply. If all the projects I have/had were paid I would basically be full time so it is pretty cool.


I am pretty sure it is rather easy to get a contract as a programmer since it's almost always missing for these little teams.


Also you could keep doing this as a hobby only since it seems it is your passion even if you've come to hate the industry.


The problem with IndieDB is that a lot of contracts are trash and will never finish because some people don't really have a clue of what they do.

#5200393 Radio Chatter and Computer Voices

Posted by Valoon on 28 December 2014 - 04:02 AM

Try speakerphone and vocoder

#5195039 Sound Design oriented website

Posted by Valoon on 27 November 2014 - 02:41 PM

Thank you. I'll check it out.

#5193391 Sound Design Project Help

Posted by Valoon on 18 November 2014 - 01:10 AM

I like what Boom does the most. Having a library made around a general theme then have one part that is really already pre designed sounds and one part that is just the "raw" recordings.

Then I use mostly the "raw" stuff but the designed stuff gives ideas.


And obviously they have a kickass quality although their files in 192kHz seems a bit over the top to me, I do like 96kHz the best, but whatever.

#5192080 Platform Specific Loudness Standards?

Posted by Valoon on 10 November 2014 - 10:32 AM

Someone correct me if I am wrong but I think there is some "suggestions" (I remember reading a paper from Sony I think) but no rules.

#5191974 Website + Demo Reel feedback needed

Posted by Valoon on 09 November 2014 - 07:35 PM

If you don't mind I have one question : What do you think about the voices?


Being actually not a voice actor myself and this being one of my first attempt to make voice I am a bit skeptical. Some people told me it's because I ear myself and that it's actually nice but I'd like more opinions.

#5191864 Website + Demo Reel feedback needed

Posted by Valoon on 08 November 2014 - 05:56 PM

Hi people,


I am revamping my website and finishing my new re-sound design demo reel to send out some applications as I am not that far from finishing my internship (which is in sound design).


My website is not done at all, I have yet to put any of my portfolio on it and I have some jokes on it but I have done the work as far as the look and the layout of it go + I added my demo reel and my resume on it (you can read it if you want but it's in french, i'll put english later).


Also I still have some tweaks to do on the demo reel but since it's kinda urgent, I wanted to have feedback a bit earlier.


So I would really appreciate it if you guys could take a look and an ear! To tell me if the site is clear+pro enough and what you think about the demo.


Here is the website : couchardthomas.com



Thank you in advance.

#5191740 State of the industry

Posted by Valoon on 07 November 2014 - 06:28 PM

Well yes that's definitly not just music/sound design. As any kind of artist/someone who delivers a product that as a look or a sound, you will have to deal with clients who have mostly no clue (else they wouldn't hire you) except if you deal with audio directors and people like these in video games in our cases.