I've tested the library for about a week now and I think it has its place. I've tried to solve the input mapping myself but that was tied down with SDL completely. And I never really got to ingame remapping.
I'm considering using this on top of OIS for my 3D game.
But do I have to build it myself and bundle it with my game?
Or will there be some binary releases?
Also it would be nice to have the examples broken down into tutorials instead. So that each step is explained.
Pretty much what is in the comments, but it would be easier to read since the examples don't have syntax highlighting.
Mike MorrisonMember Since 30 Sep 2001
Offline Last Active Jan 23 2011 12:01 PM
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