- Innate Replayability - A given player will be able to play the entirety of the story multiple times and receive the maximum amount of narrative variability between playthroughs.
- System-Based Modularity - As a developer, one can create a new narrative sequence and integrate it as seamlessly as possible into the existing narrative.
- Minimal Narrative-Cost Ratio - The development costs associated with adding new sections of gameplay to house these narrative additions are kept to a minimum.
- Maximal Narrative Quality - The previous elements cannot, as a result of their use, damage the storytelling potential of the game. The degree of narrative quality should be maintained not by the system's constraints, but by the writer's ability. It remains to be seen whether such technical constraints would have further constraints applied to the narrative options as well (the goal would be to avoid this).
- Maintain Writer Control - The writer should still have the ability to direct, as much as possible, the thematic direction and pacing of the narrative experience (even though they may not explicitly control the flow of events).
facehead1992Member Since 29 Mar 2014
Offline Last Active May 28 2015 12:44 AM
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