Hell of an answer frob. Not what I was looking for, but one hell of good an answer anyway :0)
With the cost of the unreal engine license coming way down, that's got to cut down on development time and costs dramatically, no?
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I've been in software and media production since the mid-90s. I have a production studio here in Cape Canaveral, FL and can watch the rockets (and the Space Shuttle when it was in commission) lift off from my office window. We are building a FPS similar to Quake Live with many improvements.
I am also the clan leader of ROTN (Revenge of the Noobz), a Quake Live Clan, that can be found over at http://www.rotn-clan.info