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CriticallyPixel

Member Since 23 Apr 2014
Offline Last Active Jun 07 2014 10:20 AM

Posts I've Made

In Topic: Feedback needed for Rouge-Like 2D Platformer Sci-Fi

26 April 2014 - 03:17 PM

Have you played Rogue Legacy? It's like Spelunky in that it's a 2D-platformer which prices itself in being unforgiving, but also there are four specific bosses you need to beat (functionally equivalent to your high-level design, really) prior to fighting a final boss then "escaping". You might consider giving it a go for your research. smile.png

Thanks :) I have heard of it but never really have played it. I'm now just looking into this game and is definitely has a similar concept! I will give this game a go and really see how it plays out. Thank you for the recommendation :) 


In Topic: Do Giant Eyeballs with Tentacles Appear Too Much?

24 April 2014 - 08:46 PM

Thank you all for your support and ideas! I am quite far form the final development of this boss so I have plenty of time to reshape it and make it a little different than other an eyeball squid!I will definitely use this post again as reference :)  


In Topic: Feedback needed for Rouge-Like 2D Platformer Sci-Fi

23 April 2014 - 05:14 PM

If you level up the enemies as the player levels up, doesn't that defeat the purpose of leveling up and diminish the player's sense of accomplishment? If the point is to keep pressure on the player, I think the timer's effect on enemy difficulty might be the better way to go.

Yeah this is very true actually...thanks for pointing that out! I'll stick with the timer.


In Topic: Feedback needed for Rouge-Like 2D Platformer Sci-Fi

23 April 2014 - 04:40 PM

Ahh okay, I'm thinking of something like Spelunky then. Is that correct?

Yeah pretty close :)


In Topic: Feedback needed for Rouge-Like 2D Platformer Sci-Fi

23 April 2014 - 04:24 PM

Would this be pseudo-turn based like traditional rogue-like?

 

Overall, it sounds fun but I've never seen a platformer rogue so I'm not sure how well it will work out. How will the battle work out as a platformer?

Sorry for the confusion of rogue, by that I meant rogue-like elements such as permanent death and randomized levels. Hope that clears things up a bit :)


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