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CriticallyPixel

Member Since 23 Apr 2014
Offline Last Active Jan 29 2015 08:10 AM

#5204941 Did I do this vertical parallax scrolling correctly?

Posted by CriticallyPixel on 17 January 2015 - 11:56 AM

I think the parallax layers look much nicer.

 

I'm not sure I particularly like the scale of the world and the scale of the jump, but that is up to your game's look and feel.

Yeah it is a bit excessive so I've changed it a it here:

MFczv2u.gif

 

The second image makes me think the nearest layer of rocks must be really close to the camera. If that's the idea, then it's success!

Yep that's the goal!




#5204340 Did I do this vertical parallax scrolling correctly?

Posted by CriticallyPixel on 14 January 2015 - 05:40 PM

To me that looks like the camera is basically set at a given height, and "rotates up" when you jump.

Maybe try having the layers towards the back move a lot less in y? So the mountains basically remain where they are, while the foreground moves as quickly as it does now.

 

Might be worth experimenting with, I agree that it looks somewhat weird.

Alright so I've been tinkering around and now I have this:

MBmcBb1.gif

What do you think?




#5204318 Did I do this vertical parallax scrolling correctly?

Posted by CriticallyPixel on 14 January 2015 - 04:03 PM

So I've just started messing with parallax scrolling and I think I nailed down horizontal movement but I feel that the vertical movement looks a bit weird. 


Here's a gif of my game:

LuPNnMi.gif

I just need help with on how I could fix this. Unless this is how is suppose to look and I'm just over thinking it. 




#5149170 Do Giant Eyeballs with Tentacles Appear Too Much?

Posted by CriticallyPixel on 24 April 2014 - 08:49 AM

Kind of a weird question but I was thinking of making my final boss a giant eye ball with tentacles and was wondering if that concept is too over done but maybe not. What do you guys think? 




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