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Member Since 18 May 2014
Offline Last Active Aug 26 2016 04:35 PM

Posts I've Made

In Topic: And Now Everyone Who Knows I Do Gamedev (Who's Not In Gamedev) Asks Me Wh...

11 August 2016 - 09:34 AM


Ya Game shakers, that's it.


It's just so terrible....

And once again, child cartoons attribute what the real world id like, and perpetuate dangerous stereotypes...


I'm really concerned for Gen Z....

In Topic: Game Levels - Easy, Normal, Hard... Or Alternative?

28 July 2016 - 10:35 AM


In terms of RTS, difficulty usually doesn't refer to more features.

You could do a tech locking system, where on easy you have basic options, and as you raise the difficulty, all players have access to more and more specialized units. Notice I said specialized, not more powerful.


If you had to make a map version for each difficulty level, then you'd quickly clutter up your workload.



Same map, but there is a raised area that is unable to get to with easy level forces, allowing for higher ground bonuses. If you raise the difficulty, then the factions get access to aircraft transports, or infantry with jetpacks that allow them to take advantage of the higher ground.



Making at minimum 3 versions of each map multiplies your work, you’re coming at it from the wrong end.

What if players don't like the map? and then you just wasted your time.\ making 3 versions of the same thing.

If you build it into the faction tech tree system, you can be more efficient, and balance things accordingly. If you build it into the map selection process, you’ll run the risk of doing more work than is needed, and make a non standardized balancing system.

In Topic: And Now Everyone Who Knows I Do Gamedev (Who's Not In Gamedev) Asks Me Wh...

28 July 2016 - 10:11 AM


Another factor is there is just so much variation in the quality standards of indie products.

Not to mention the foolish mainstream medias portrayal of making it in the game industry.


There's a show on Disney or Nickalodian, that has a few 12 year olds create a game, wich sells great, and they make it rich. They use a big artist's music in their game without clearing it. And end up cutting a deal with this person to keep their stuff, even after h tiries to repo it all for breach of IP law.


Can't remember the name, but it's a travesty.


I don't think it's that game dev is less approachable, but that there are just so many in conceptions of on what it takes to do gamedev that it's all watered down.

In Topic: Incorporating A Company In Different States Then Current Risidence?

27 July 2016 - 02:52 PM


We're forming an LLC partnership.


IDK how much longer I'll be here in Texas, and when I'll go back to CA, all depends on my day job...

So encase I move, I'm trying to figure what's what.


The other option is to file in Louisiana, where my Artist partner is, I'm rather sure he won't be moving any time soon, and if he did, he'd be moving to TX, given his family ties.


Doing it in LA would then be on him, and he'd need to do all the paperwork, which I don't imagine him wanting to bother with.


Still looking into options.

In Topic: Perspectives On Mod Makers?

22 July 2016 - 08:54 PM


I'm asking if moders for a company's games are seen as useful to say, a totally different company.


For ex.I mod an EA product, and well EA isn't exactly the grateful types....