Jump to content

  • Log In with Google      Sign In   
  • Create Account

Banner advertising on our site currently available from just $5!

1. Learn about the promo. 2. Sign up for GDNet+. 3. Set up your advert!


Member Since 18 May 2014
Offline Last Active May 13 2015 09:40 PM

Posts I've Made

In Topic: Louis Castle C&C Interview

01 February 2015 - 02:58 PM

There were a few interesting moments, a bit long to my taste. That being said, I tip my hat to Louis Castle for making himself available so easily!

How long would you have preferred?

In Topic: Louis Castle C&C Interview

23 January 2015 - 12:23 AM

I would be very interested in this, if there was a transcript.  


Personally, I just can't really tolerate audio and video interviews like this.  Part of it is my relatively terrible auditory memory - you can say something to me, and it goes in one ear and out the other, while I can still recall the images of pages in books I read a decade ago.  The other is that I could read that transcript in well under half the time it would take to listen to the whole interview.


This is one of the big reasons I've had to stop following a number of tech bloggers lately (John Sonmez's Simple Programmer is particularly bad about this).


I'll ask,

I'm actually the exact oposate, I'm an auditory person, and can remember things said for just as long, but anything read with my eyes, I go huh after a bit.  


TBH, you can get by with just audio, just leave it up as a tab  and minimize it, go do somehting else on your comp, some of the visuals are nice, but in my mind, it's mainly just there to keep visuals engaged. 

In Topic: Building a Portfolio as a writer

05 November 2014 - 09:23 PM

well actually , in my mind, the best writing position to show off your skills is PR.

the PR manager or person needs to understand the game enough to present it in a accessible & interesting way. and drum up interest in the project and support the current community.


The issues that you may have on that is:

1. requires joining a team that needs PR people, most teams just have the lead do it.

2. finding said project

3. building up re-pore with the team & community

All of these take significant investment, but if your willing and able to commit, Its a very strong background.


A back end content organizer & wiki editor also fit the bill. (this requires less of an investment, and is more independent.) 


(then again, I'm biased, PR is  one of my positions)


Wait a minute,

If you've written & SOLD fiction, how are you having this issue?

that suggests you've published, and if so, all u need to do is link to your work, and people will figure if your the kind of writer they are looking for. 

In Topic: Ideas for character that doesn't exist

29 October 2014 - 10:21 PM

Well, the main thing that comes to mind when I read your OP, is:


KNOW what schizophrenia IS


I'm sure yall have thought and looked into it, but mental ilness has its stigmas, and false information out there.

You mention how the psychiatrist will be a pivital part of the game, so know the field.


I don't mean to be like, pointing out teh obvioud, but if not handled aproeriatelly, this could turn into a PR nightmare.


I don't expect you to tell me the personal story as to what inspired this game, but there likelly is one. And if there isn't, and your answer is, "oh, we/ I thought it'd be cool and set us appart" The I'll just say, do your research.


Jeff mention the right idea, but the wrong solution, introducing comorbidity may be interesting, but would complicate a lot of things, if you do this, have a good reason.


This might be of interest:



Sorry, I'm a psych major, so I have to think about these things.



Don't mean to be like this, but why did yall decide to do a 3rd person view for this?

It makes it more difficult to portray the mental illness symptoms in my mind, pun not intended.

In Topic: Planning a Complex Narrative

29 October 2014 - 09:59 PM

Not sure if this will help, but I thought of this softwware:



It's a bubble maping tool