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GeneralJist

Member Since 18 May 2014
Offline Last Active Yesterday, 08:53 PM

Posts I've Made

In Topic: Perspectives On Mod Makers?

Yesterday, 08:54 PM

Right,

I'm asking if moders for a company's games are seen as useful to say, a totally different company.

 

For ex.I mod an EA product, and well EA isn't exactly the grateful types....


In Topic: QA/Cert job questions

Yesterday, 02:26 PM

AS for PC only indie devs, usually it's the internal team, as they don't have money to pay testers.

QA people aren't that expensive, but finding people who want to do QA itself, and not just as a stepping stone to a better roke is hard.

 

The other reason why indies and mods don't get a QA dpt. through public channels, since they just ask people they know informally from their community, which  makes full job posts unnecessary.

 

Furthermore, given the small scope and scale of most indie projects, a dedicated QA dpt. would be overkill. 

PS.

your post wasn't that long...


In Topic: Looking For A Games Producer (Hobbyist Project)

21 July 2016 - 05:18 PM

You should define  how many people are on the team, and their skills, so the producer can get a sense of the # of communication channels they will be managing. 

 

Also how long you think it will take?

From the way you phrased it, you guys are not a register company yet. That will mean schedules will be highly fluid and variable.

 

Trying to get volunteers to to produce on a schedule is hard, since you likely only have carrots, no sticks.


In Topic: Interested In Finding Hobby Easy Going Project Buddies

21 July 2016 - 05:05 PM

You likely would need to better define what kind of project your looking for, as that will determine what kind of people you get.


In Topic: Platform Experience Vs. Another Platform Experience? In Job Searching?

21 July 2016 - 03:06 PM

Sigh,

Ya, mobile is the future of casual gaming, IDK about the future of gaming as a whole...

I honestly not a mobile gamer, it just seems so shallow tome....


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