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GeneralJist

Member Since 18 May 2014
Online Last Active Today, 07:52 PM

#5190081 Ideas for character that doesn't exist

Posted by GeneralJist on 29 October 2014 - 10:21 PM

Well, the main thing that comes to mind when I read your OP, is:

 

KNOW what schizophrenia IS

 

I'm sure yall have thought and looked into it, but mental ilness has its stigmas, and false information out there.

You mention how the psychiatrist will be a pivital part of the game, so know the field.

 

I don't mean to be like, pointing out teh obvioud, but if not handled aproeriatelly, this could turn into a PR nightmare.

 

I don't expect you to tell me the personal story as to what inspired this game, but there likelly is one. And if there isn't, and your answer is, "oh, we/ I thought it'd be cool and set us appart" The I'll just say, do your research.

 

Jeff mention the right idea, but the wrong solution, introducing comorbidity may be interesting, but would complicate a lot of things, if you do this, have a good reason.

 

This might be of interest:

http://www.depressionquest.com/

 

Sorry, I'm a psych major, so I have to think about these things.

 

Edit:

Don't mean to be like this, but why did yall decide to do a 3rd person view for this?

It makes it more difficult to portray the mental illness symptoms in my mind, pun not intended.




#5168927 Game startup

Posted by GeneralJist on 24 July 2014 - 11:55 AM

Indeed, everyone is their own "idea man", across everything in life, this field especially.

 

For example, a friend came to me last night, and asked me about K-12 Educational reform, and what Ideas I had, I told him, and I also said if you want to take this more seriously than lets write down and organize a document. I asked him if this was for just a discussion, or if this was for more.

 

He said more, but lets start with a discussion.

Also I told him to talk to a mutual friend, and another person I knew, so we could all sit down an discuss this formally.

I also said I don't think we'd be the ones who can implement such things, but anyways.

So my point is, how serious are you about getting what you want?

Serious people go out and do all they can to make it happen, not pay others to do it for them.

 

Not to mention the issue on if you pay someone to do make and carry out your ideas instead of you, they will likely do it as they see it, not as you see it, and it's nothing personal against  you, it's just how it is.

Sure they can follow your plans, but it won't be the same as you being there every step of the way.

 

For some people, losing that creative control over their idea ends badly all around.

 

Know what you know, what you want, what you can do, and most importantly what you don't know, and what you can't do,  then and only then you might one day understand.




#5168573 Game startup

Posted by GeneralJist on 22 July 2014 - 11:15 PM

Well, 1st thing is 1st,  Welcome, I'm newish too.

 

ok, niceties aside:

1. If saying you have no knowledge is ok, we all start somewhere, but that also suggests you have no experience, which is an immediate turn off to most people, in any field. So, I'd rephrase it and say your a beginner.

Also, go learn and figure out what you need to make your ideas a reality, no one will follow a leader with no skill in the field.

Learning what you need to get the job done is one of the most important things, especially in this field.

Once you've showed progress on that, then people might follow you.

 

2. All you have is ideas?

Well good start, but we all have ideas on something or other, but organizing them, writing them up, and researching them should be your 1st steps. What other games have implemented similar or same ideas in the past? what fields? (And if you say "No one has done this before, and It's super unique, I've never sen this anywhere before, then your either trying to fool us, or worse yourself, not done enough thought into it, not researched enough, or if your lucky really lucky, it's either so simple, or way complex that no one else has pulled it off yet.) Also if your afraid someone's going to steal your ideas, sure, some fools do that, but most are more interested in their own ideas, making those a reality.

 

3. Steps on video game production: Generally it goes from:

a. Preproduction: just as it sounds, brainstorming, write up your plans and ideas, recruit a team who agrees with those plans and who has had some part in making them.

b. Production: Where you and the team make everything you guys agreed on or most of it, or enough to get established, so u atract new members and a community

c. Postproduction: where   yall cut things that arn't needed or too idealistic, tidy it up for release.

d. release and maintenance: again, as it sounds, support and fix your game along with the community you've built.

 

Keep in mind, this is not a straight line, though it may seem like one, usually preproduction and production happen along side each other, and then one day, you;ll finish preproduction hopefully, and be purelly production.

 

4. How much will it cost you to hire a team?

Well, depending on the scope, depth and platform of your game, if you want to pay people in money, it depends.

But in this line of "business" from where you are now, you can't/shouldn't pay people. We all "get paid" when the job is done, with the earnings from the product.

Experience and connections is everything in every field, this is no exception.

As said, generally, in this "business" people are paid in experience more than anything else. So go out there and get some experience.

This field well understands as most fields do, that throwing any amount of money at something doesn't make it happen or fix it faster.

 

Game design is a specialized field,  there is a lot that goes into making any game, of any size, of any type, for any platform. Go into it knowing that it takes dedication, and if your lucky, and skilled enough, you might have the experience to understand it.

 

I know making games is "the new hot & popular" choice for lot of young people, they go play games for hours a day, and come up with ideas on how to make it better, and than post them on the internet, and then through more and more of that,   they get involved in projects, and if your dedicated and lucky, you may finish  it.

 

But this field is Not for those who think, "I like playing games, thus I must like making them" It's not that simple, so many people think it is tho. make sure your not one of them. 




#5168467 Concern on "paying to enter" a project

Posted by GeneralJist on 22 July 2014 - 03:14 PM

yep, that's what I did.

I was thinking about buying it for em, but then I was thinking, well, this is a "job" opportunity, sure none of us are getting paid in money, but we're getting paid in other ways, He also asked me "why are you all doing it then, if your not getting paid?"

 

I answered him, but all the while I was thinking, If I need to explain this, than this person may not have the appropriate mind set I'm looking for.

 

Ya, my team needs coders/ programers real bad, but come on, some people just don't work.

 

Not to mention this guy was in another country and he says he's not good in English.

 

But ya, great points, especially about "why they would mod a game they don't play"

hadn't directly crossed my mind.




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