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Member Since 25 Jun 2014
Offline Last Active Oct 16 2014 01:59 PM

#5187173 Real world material - Torrance-Sparrow BRDF Params

Posted by Mchart on 15 October 2014 - 09:28 AM

Hi everyone!

I have implemented a torrance-sparrow BRDF shader and I'd like to know if a table or a rule of thumb exist to map the params of the model (F0, rho s, rhoughness) to real material. 


Thank you!