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Gaius Baltar

Member Since 06 Jul 2014
Offline Last Active Aug 13 2016 08:35 AM

Posts I've Made

In Topic: Issue with personal DirectX Framework

01 July 2015 - 03:20 PM

Okay, I just realized that I forgot to add the InputLayout to the immediateContext. That basically solved the issue.


After some edits to the code I finally get the output I was hoping for:



In Topic: c# method question

28 August 2014 - 10:53 AM

Wow, thanks for the quick replies. Both of the suggestions above work and I will keep both in mind for the future.


It appears, I was wrong, go with Nypyren's suggestion, in this case it would be the better solution overall.

In Topic: c# method question

27 August 2014 - 03:54 PM

Disregard this post. 

In Topic: c# method question

27 August 2014 - 03:22 PM

Disregard this post

In Topic: Line vs Triangle collision in 3D

27 August 2014 - 09:06 AM

Thanks for that, i like when tutorials have some simply graphic's, i think i understand it better now.

You're welcome! The thing is, I've never actually done anything in 3d so this is completely theoretical... would be logical though.


Also I would be interested to know how one would find the position where the line and triangle pass each other, I could probably figure it out for 2d but it seems more complex for 3d.If anyone knows, would be great to note into my reference book.