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KingOfTheNoobs

Member Since 07 Jul 2014
Offline Last Active Oct 26 2014 07:01 AM

Topics I've Started

Video Game Scripts

26 July 2014 - 09:03 PM

I've been experimenting with several different script formats recently and am not really sold on most of them. I figured while I'm at it I might as well see what you guys usually do. If someone posts one that really works for me it would be a big help.


Choice in Games

20 July 2014 - 01:07 PM

I am currently having an argument with another designer on a project I am working on. Before I can go into the details of the argument, I have to tell you all a little bit about the project. Essentially the objective of the game is to survive as long as possible in a small 2D playspace with balls of various physics and abilities bouncing around. If the ball touches the player then they die. To help mix things up we also have it so that the levels each have their own special property that makes them more dynamic and have an effect on gameplay. An example for a ball physic would be it curving like a curve ball. An example for a level property would be low gravity. Now on to the debate. On top of what we already have the other designer would like to have different characters with special abilities of their own. I think it would make things too complex and making sure each physic, property, and ability works well in relation to each other would be a pain and would drastically effect level design (it may not seem obvious at first, but with some of the specific traits of things it would). He justifies his case by saying he believes video games are all about empowering the player and the more choice the better. He also says it would add longevity to the game by adding more varied gameplay, though as I stated before I think it would be over-complicating what was supposed to be a fairly simple and straightforward game. What do you think? Do you think that empowering the player with more choice over their game is worth making things more complicated than they should be, and even risking being over-complicated?


Subplot Types and Integration

12 July 2014 - 10:08 PM

I found a pretty good article recently regarding subplots. I thought I might as well post it here so you guys could check it out. Also I'm not going to lie, some of the story concept posts I've been seeing recently are quite flat and a subplot or two could certainly help spice things up. Here is the link to the article: http://www.writersdigest.com/online-editor/7-ways-to-add-great-subplots-to-your-novel

 

I realize that the article is technically for novels, but it can be just as easily applied to games.


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