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PaloDeQueso

Member Since 16 Oct 2001
Offline Last Active Apr 21 2014 11:02 PM

Posts I've Made

In Topic: What is a day like in the life of a programmer?

14 March 2014 - 11:32 AM

I often describe my day simply as such:

 

40% research/reading

40% conversation

20% coding


In Topic: SFML 2.1

03 February 2014 - 08:25 AM

I've had no issues thusly with any of the modules. I would avoid their threading stuff now though, since c++11 threads are pretty good.


In Topic: Where do you get the collada sdk from ?

25 March 2013 - 11:45 AM

DAE is XML, there's a schema and a specification... beyond that it's pretty much up to you. The last time I went to use DAE directly, I ended up reading it myself. I would personally recommend Assimp.


In Topic: HTML5 tile enigne

06 March 2013 - 03:55 PM

A good start for anyone getting into js coding is to use a lint tool. It will help you keep your code tidy and professional, as well as use good practices. You need to be heading in a good direction though. As far as cameras go, you can either define a simple x, y position in the world, and just offset your tiles by this. You can also give it a width and height to know how many tiles fit in a camera's frustum. There are many approaches but starting there might be easiest.

 

Have you considered using a HTML5 canvas rendering engine? There are many out there and will help you get started with rendering sprites and normal game things.


In Topic: Game development on: Linux or Windows

08 February 2013 - 01:17 PM

I encourage you to spend time and look at a few different operating systems, APIs and development environments in general. I found love with OpenGL and KDevelop on KDE in Linux (Kubuntu). I haven't looked back in quite a while. I keep my engine/games cross platform so they'll run on Windows, OSX and Linux though, just for good form.


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