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PaloDeQueso

Member Since 16 Oct 2001
Offline Last Active Mar 02 2015 03:23 PM

Posts I've Made

In Topic: Tile Map Editor - Individual Tile editing

22 December 2014 - 07:48 AM

*Obligatory don't do it yourself unless you really have to reply!*

 

Before you delve into this, have you looked at Tiled (http://www.mapeditor.org/)? It's very powerful and would easily create these sorts of maps with the right tile-set.


In Topic: Terrain tesselation and collision

18 December 2014 - 12:49 PM

As mentioned previously, these things are indeed separate. I have also been working on the problem.

What I do is keep the mesh data in very very small patches. I can tessellate these patches on the GPU

for more visual detail, or turn them into a grid to pipe to the physics system. It works pretty well.


In Topic: What is a day like in the life of a programmer?

14 March 2014 - 11:32 AM

I often describe my day simply as such:

 

40% research/reading

40% conversation

20% coding


In Topic: SFML 2.1

03 February 2014 - 08:25 AM

I've had no issues thusly with any of the modules. I would avoid their threading stuff now though, since c++11 threads are pretty good.


In Topic: Where do you get the collada sdk from ?

25 March 2013 - 11:45 AM

DAE is XML, there's a schema and a specification... beyond that it's pretty much up to you. The last time I went to use DAE directly, I ended up reading it myself. I would personally recommend Assimp.


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