Jump to content

  • Log In with Google      Sign In   
  • Create Account


Skibum

Member Since 31 Oct 2001
Offline Last Active Apr 16 2012 07:52 PM
-----

Posts I've Made

In Topic: Indepth guide(s) on making a singleplayer RPG?

16 April 2012 - 07:54 PM

I noticed this on the App Hub msdn site that you may be interested in checking. Honestly I'm not far enough into XNA to be able to figure out everything that it's doing but it is a full, if short, RPG written in C#.

In Topic: Good game programming book?

01 December 2010 - 04:16 PM

I'd start with this to get some basics and then move forward from there. As always if you're going to buy a book check out online reviews (amazon is good about reviews in my opinion.)

http://www.devmaster.net/articles/intro-to-c++-with-game-dev/part1.php

In Topic: Creating the Illusion of Depth in a Top-Down 2D Game

25 August 2010 - 11:33 AM

Perhaps I'm not quite understanding the question but here are my thoughts.

1) Do you mean the actual stairs (not pictured below)?

Is there any reason you're not drawing from the top of the screen down? This way when you draw something "below" it then it will draw over the tile above. The game you show forces the character to walk strictly on the square tiles (not like The Legend of Zelda where you could walk on half a tile). Since a character can only walk on a single tile (and the transition between tiles) you would just draw the character right after drawing the tile row in which they are standing. (I say after the row because of the transition). Anything below on the screen (like the tree for example) will be drawn after the character and will occlude them.

I couldn't tell you anything about Golden Sun as I've never heard of it before.

In Topic: Lua Courses in the UK?

14 July 2010 - 11:18 AM

Speaking as a programmer one of the things that is mentioned very often is that you cannot stay still in technology and need to be constantly learning new things in order to keep up. This should not be limited to languages (C++, C#, Lua and yes, even HTML/javascript) but also how you learn new things (professional training, higher learning or the tried and true - pick it up and make something work).

With that said the best way that I have found is to choose a goal for a new project and complete that goal using the new technology. This forces me to complete a task with the technology instead of just playing with it. This type of learning works best for me.

With that said here are the links I have for learning Lua. I have not yet taken the plunge but will get to it. If you happen to run across a better tutorial geared towards game programming please post it here for the rest of us to see.

Lua Tutorial on the Lua site
Calling C++ Functions From Lua
Using Lua Scripting For Games
Programming in Lua (first edition) - book

Hopefully the links will help.

In Topic: Question about sprite and a green rect inside

10 March 2010 - 12:16 PM

If I were to guess the reason they used such an obnoxious color is to make it obvious when playing the game if you're off by one as it will show up so well.

PARTNERS