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UnshavenBastard

Member Since 08 Nov 2001
Offline Last Active Mar 04 2014 03:10 PM
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Topics I've Started

DAW for computer-Averse

07 December 2013 - 08:43 AM

Funny title, eh? biggrin.png

Well, let me explain.

 

My dad is an old-school electrical engineer (the big stuff with cucumber diameter cables and lever switches weighing more than your average oscilloscope). He uses computers at work because he has to, and reads e-mail, but that's about it.

So he's certainly no dummy, but is not quite enamored with computers (or with Windows. I have no idea whether Mac would be the "aha!" as some people claim ^^ I doubt he'd like to throw that kind of dough at a computer to run a DAW, though)

 

He plays the drums for a few years now (getting lessons), and, "playing around" with other things too, and in the house my parents recently moved to, wants to have a little recording studio.

Well, he never did any recording before, and I myself only as a complete dillettante.

 

So he recently mentioned he wants to buy one of those digital hardware multi channel recorders, which are IMO overpriced for what they can offer, studio wise, haven't operated one, but the editing must be clumsy compared to a good PC-based DAW.

I think he might regret it, and his fear of "them complicated computer programz" may be exaggerated compared to the fumbliness of such a device, which wouldn't be that easier to get into if you actually want to do something interesting...

 

First, are you on board with me on this at all, are those hardware recorders a waste of money?

 

Second, can you recommend some DAW that a computer-averse may get into without taking trainig courses (which would have to be available where he lives...), just by the manual - or maybe DVD tutorials?
The thing is, the software, and perhaps digital media tutorials, must be localized to German, since his English may allow him to order at McD, but with difficulties ;-)
While he certainly would not need all the bells & whistles of the most professional recording software, some of those free or cheap ones I've seen were apparently not available as localized versions.

As he's looking at some Tascam 8 channel or so thing, he seems to be willing to spend some money on this, so I guess the requirement is not "dirt cheap" or free, but if there actually is a nice cheap program which fulfills the requirements, so be it.

I guess the main key would be: intuitiveness through utter consistency. That's what the engineer likes.

 

Thanks for recommendations or hints,

-unshaven

 


AMD CodeAnalyst 3.5 win32 - anyone got the installer ?

29 May 2013 - 04:51 AM

EDIT:

Don't go to too much trouble if you (the person who thinks he has it somewhere) are not sure right away where it is on your hard drive ;-)
I have found 3.4 on some site, so unless the step to 3.5 brings some super duper improvements, I may be fine with 3.4.

 

---

 

Hey,

 

anyone happens to have AMD CodeAnalyst 3.5 for Win32 installer lying around on his drive and would be willing to upload it somewhere?
It's the last version runnable on WinXP (don't ask tongue.png), and AMD doesn't have that one anymore in its public download archive.

 

thanks,

- unshaven


A real Math Metal song ;)

28 April 2013 - 04:18 AM



(full song link in description box)


Feasible? GFX HW audio processing (OpenGL ES)

12 November 2012 - 10:30 AM

Howdy!

Say, is it feasible to attempt to speed up audio processing (like FFT and other DSP stuff) using the graphics hardware on such google Android devices which provide GFX hardware, using OpenGL ES?
I'd reckon one issue would be a botteneck in mem transfer between GFX chip and CPU, increasing latency - well that's my assumption - I have no experience yet with such devices or android.
Btw., I know audio playback in general has high latency on Android, but that's supposed to be fixed in 4.2, which would be what I'd target then.


- unshaven

Growing Libraries between projects

11 October 2012 - 06:42 AM

When I wrote things that are not specific to the very application, and could be useful elsewhere, I’ll often move them to a library.
So far, that library always was part of a workspace (e.g. MSVC workspace) of projects that were related, as an own project.
I would then, despite knowing better, carry that library over to another project, i.e. copy. That means maintenance of several different places, keeping copies of the library in sync when bugs are discovered, or extensions are made, which may become useful for a later stage of older projects.
I knew from the beginning that it would probably be a good idea to have the library as a completely separate project, and only use binaries of it in other projects.
But then… it’s easier to debug everything if the library is part of a project. That’s why I kept it that way.
I can't say I'm really happy that way, though.

How do you do this sort of stuff?

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