While working on our current game title on mobile platforms I ran into the need for extremely efficient texture loading. Now that I have some free time I figured I would write an article on the most efficient way of loading texture data on iOS/Android devices that are using a PowerVR chip.
What problem does this solve?
The main reason was a need for...
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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics
About Me
Co-Founder of Creoterra, an indie game studio located in Toronto, where I work as producer and lead engineer focusing on titles for the iOS, Android, and PC platforms.
In the off chance I'm not working you'll find me sim racing, offroading ATVs/trucks, training in martial arts, and bothering Washu on IRC.
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- Group Crossbones+
- Active Posts 2,351
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- Member Title Crossbones+
- Age 34 years old
- Birthday March 28, 1979
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Magic Pixels > Efficient texture loading on iOS (and other mobile) devices
Posted 22 October 2012
Magic Pixels > Free pixel art characters available for download
Posted 26 September 2012
With my last post it seemed like there might be a little interest in giving some free pixel art characters for people to use so I got everything ready and packed up. The package includes the individual png sprite frames, the .gal (graphics gale) files, and the two full character sheets. It includes ten characters with the humans nearly complete and the...
Magic Pixels > Anyone have a use for some pixel art?
Posted 25 September 2012
During pre-production on our current title when we were defining art style and world design we built 10 characters before completely changing direction and art style. They are in various stages of completion (the human characters have all 3 directions with multiple animations such as different actions, hurt, death, etc.. while the undead characters are much...
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