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joew

Member Since 16 Feb 2000
Offline Last Active Feb 02 2016 10:48 PM

Journal Entries

Empyrios: Prophecy of Flame > Windows 10 is awesome, Windows 10 upgrade DRM is horrible!

Posted 20 August 2015

I figured I'd write a quick post about the incredibly painful upgrade to Windows 10, mainly due to their brutal DRM/key system... now that I finally have the dev systems running again.

Originally I was running Windows 7 as I chose to skip version 8 for obvious reasons. I've been using Mac OS as my primary system for many years now, but as we're focused o...


Empyrios: Prophecy of Flame > Empyrios major milestone!

Posted 01 August 2015

Wow getting this major build ready has been much more work than I had originally anticipated, but we're finally rounding the corner and checking off the majority of tasks for this milestone. Over the last month it seemed like there were a billion and one changes happening at exactly the same time, and it's all over the place... art, UX, code, design, writ...


Empyrios: Prophecy of Flame > Cathedral Battle

Posted 18 April 2015

I've been working on the animation editor all day but took a break to work on a few campaign events... finally fixed up some bugs in the Aduro Cathedral and promptly got beat down http://public.gamedev5.net//public/style_emoticons/default/dry.png

http://media.indiedb.com/images/games/1/34/33717/empyrios_ss16.png

Also the proper loading screen is now w...

Empyrios: Prophecy of Flame > Polish that build!

Posted 17 April 2015

We've been insanely hard at work getting ready for our next major build, which is what we'll be using to record our Greenlight trailer and various gameplay promotional videos. I was really hoping we would have been able to put the video together sooner... much sooner... but I decided to wait until we had the characters and maps fully polished so that we'l...


Empyrios: Prophecy of Flame > Loading Time

Posted 11 March 2015

Well it was great to meet up with old friends, make new friends, and learn a lot at GDC... although now I'm paying for it trying to catch up! So not much has changed in the build since last week, but we've been closing out a few issues here and there.

Right now I'm working on some lower level tech and async loading issues, and at the same time we're gett...


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