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Member Since 16 Feb 2000
Offline Last Active May 18 2016 08:31 PM

Empyrios: Prophecy of Flame > Windows 10 is awesome, Windows 10 upgrade DRM is horrible!

Posted on 20 August 2015 - 11:06 AM

I figured I'd write a quick post about the incredibly painful upgrade to Windows 10, mainly due to their brutal DRM/key system... now that I finally have the dev systems running again.

Originally I was running Windows 7 as I chose to skip version 8 for obvious reasons. I've been using Mac OS as my primary system for many years now, but as we're focused o...

Empyrios: Prophecy of Flame > Empyrios major milestone!

Posted on 01 August 2015 - 05:37 AM

Wow getting this major build ready has been much more work than I had originally anticipated, but we're finally rounding the corner and checking off the majority of tasks for this milestone. Over the last month it seemed like there were a billion and one changes happening at exactly the same time, and it's all over the place... art, UX, code, design, writ...

Empyrios: Prophecy of Flame > Cathedral Battle

Posted on 18 April 2015 - 04:58 PM

I've been working on the animation editor all day but took a break to work on a few campaign events... finally fixed up some bugs in the Aduro Cathedral and promptly got beat down http://public.gamedev5.net//public/style_emoticons/default/dry.png


Also the proper loading screen is now w...

Empyrios: Prophecy of Flame > Polish that build!

Posted on 17 April 2015 - 08:12 AM

We've been insanely hard at work getting ready for our next major build, which is what we'll be using to record our Greenlight trailer and various gameplay promotional videos. I was really hoping we would have been able to put the video together sooner... much sooner... but I decided to wait until we had the characters and maps fully polished so that we'l...

Empyrios: Prophecy of Flame > Loading Time

Posted on 11 March 2015 - 05:23 PM

Well it was great to meet up with old friends, make new friends, and learn a lot at GDC... although now I'm paying for it trying to catch up! So not much has changed in the build since last week, but we've been closing out a few issues here and there.

Right now I'm working on some lower level tech and async loading issues, and at the same time we're gett...

Empyrios: Prophecy of Flame > Who's going to GDC?

Posted on 25 February 2015 - 07:18 PM

Since it was the last day of online registration I caved and bought a GDC pass since I really didn't want to miss out this year with all the uber cool new toys that'll be on the floor. Who else is going?

I finally had time to update our site announcing iPhone support, our new team member, and briefly what we've been up to and what's next.

Last but not...

Empyrios: Prophecy of Flame > Kitchen Sink Week

Posted on 22 February 2015 - 07:10 PM

Definitely a kitchen sink week. Since the last time I posted I've hopped around and worked on probably 10-12 completely different things, which is quite interesting but at the same time extremely draining.

One task was getting more marketing materials tasked out and more planning on that side of things. We still have a lot of work to do on this front but...

Empyrios: Prophecy of Flame > What an alpha!

Posted on 09 February 2015 - 11:38 PM

It seems I haven't posted in quite some time... which is ironic considering I wish I had been posting more during development, but unfortunately there haven't been enough hours in the day!

During our alpha build we hit a lot of things that we realized just weren't ready yet. Could we launch as-is? Sure we could have proceeded with beta and tried to clean...

Empyrios: Prophecy of Flame > Time for a fresh week!

Posted on 20 July 2014 - 12:12 AM

I spent the majority of the week polishing design, although that pretty much amounted to ability naming and drafting our final HUD design and functionality. Until you sit down and try to name 120 abilities and make them all both represent the action as well as sound interesting, you don't really realize the amount of time and effort this takes! I still ne...

Empyrios: Prophecy of Flame > Evolution of Icons

Posted on 16 July 2014 - 06:15 PM

One of the things we're working on finalizing right now on Empyrios: Prophecy of Flame is the HUD for selecting unit abilities. Our artist Jove is working on upgrading and polishing the final artwork for the icons, and we also need to make one other small change that I've meant to for about a year but haven't had a chance.

What is the ability bar? It's t...

Empyrios: Prophecy of Flame > What's in a name?

Posted on 13 July 2014 - 12:21 AM

We have finally completed the work needed to correct the naming/branding issue I mentioned in my last post . It took a lot more time and effort than I had originally hoped, but in the end I'm extremely happy with the change. I previously mentioned that we had selected a new name, and I thought we had, but after thinking about it over a longer period of ti...

Empyrios: Prophecy of Flame > Speed bumps and soft launches

Posted on 10 July 2014 - 03:46 PM

Whenever people ask me what it's like to build a startup, not just in games but in general, I often equate it to driving a car with no breaks down a road full of speed bumps and road blocks. If you're small and self funded you'll be wearing many hats, and like it or not you're going to miss things along the way and run into a lot of issues, but to be succ...

Empyrios: Prophecy of Flame > We announced Empyrios our strategy RPG!

Posted on 04 July 2014 - 09:36 AM

We're a tiny studio and we finally found the time (well made the time by staying up about 50 hours straight) to finalize our site and announce our upcoming strategy RPG Empyrios for the iPad/Mac/PC platforms. Also I saw a posting by GDNet on facebook regarding being in the banner, and I'm hoping to get some consideration as three long time community membe...

Empyrios: Prophecy of Flame > Efficient texture loading on iOS (and other mobile) devices

Posted on 22 October 2012 - 12:07 AM

While working on our current game title on mobile platforms I ran into the need for extremely efficient texture loading. Now that I have some free time I figured I would write an article on the most efficient way of loading texture data on iOS/Android devices that are using a PowerVR chip.

What problem does this solve?
The main reason was a need for...

Empyrios: Prophecy of Flame > Free pixel art characters available for download

Posted on 26 September 2012 - 08:13 AM

With my last post it seemed like there might be a little interest in giving some free pixel art characters for people to use so I got everything ready and packed up. The package includes the individual png sprite frames, the .gal (graphics gale) files, and the two full character sheets. It includes ten characters with the humans nearly complete and the...