Also note that depending on chipset (i.e. PowerVR) with GLES 1.0/2.0 the native format is BGRA
If you plan on only supporting OpenGL, RGBA is the correct solution.
joewMember Since 16 Feb 2000
Offline Last Active Yesterday, 05:52 PM
Co-Founder of Creoterra, an indie game studio located in Toronto, where I work as producer and lead engineer focusing on titles for the iOS, Android, and PC platforms.
In the off chance I'm not working you'll find me sim racing, offroading ATVs/trucks, training in martial arts, and bothering Washu on IRC.
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