Please make sure not to make all your game states singletons as suggested in this article, the last thing you want is a ton of global state sitting around being "managed"... the rest of the article seems pretty standard though.
This is one way to manage what is done and when. http://gamedevgeek.c...me-states-in-c/
joewMember Since 16 Feb 2000
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Co-Founder of Creoterra, an indie game studio located in Toronto, where I work as producer and lead engineer focusing on titles for the iOS, Android, and PC platforms.
In the off chance I'm not working you'll find me sim racing, offroading ATVs/trucks, training in martial arts, and bothering Washu on IRC.
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